About: Critical Triggers   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A critical trigger event can occur in battle to change the tides of events, disrupt an enemy action chain or have a friendly union work in tandem to chain up multiple actions with the final action delivering a critical blow. Critical Trigger Events can be performed as quicktime sequences with the input device using the Critical Trigger Up/Down/Left/Right/Centre buttons/keys, or alternatively the events can be handled by the AI automatically at the cost of a small success ratio penalty. In Automatic Mode, both Critical Offense and Critical Defense success are penalized with a base 80% ratio.

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rdfs:label
  • Critical Triggers
rdfs:comment
  • A critical trigger event can occur in battle to change the tides of events, disrupt an enemy action chain or have a friendly union work in tandem to chain up multiple actions with the final action delivering a critical blow. Critical Trigger Events can be performed as quicktime sequences with the input device using the Critical Trigger Up/Down/Left/Right/Centre buttons/keys, or alternatively the events can be handled by the AI automatically at the cost of a small success ratio penalty. In Automatic Mode, both Critical Offense and Critical Defense success are penalized with a base 80% ratio.
dcterms:subject
abstract
  • A critical trigger event can occur in battle to change the tides of events, disrupt an enemy action chain or have a friendly union work in tandem to chain up multiple actions with the final action delivering a critical blow. Critical Trigger Events can be performed as quicktime sequences with the input device using the Critical Trigger Up/Down/Left/Right/Centre buttons/keys, or alternatively the events can be handled by the AI automatically at the cost of a small success ratio penalty. In Automatic Mode, both Critical Offense and Critical Defense success are penalized with a base 80% ratio. Depending on the displayed input, the following chart details how each Weapon Type is bound to which button:
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