The protagonist, who's name was supposedly 'Buster', was described as a reluctant hero. The setting of the game took place in a 70s retro-futuristic setting where Earth had been destroyed, and the remnants of humanity built civilizations and cities on the chunks of rocks left over. The game featured a dynamic pedestrian/crowd AI system that dynamically reacted to the player's actions, where if the player were to sprint through the crowd with a gun, the crowd would react with frantic behavior. This is similar to another Ubisoft franchise, the Assassin's Creed series.
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| - The protagonist, who's name was supposedly 'Buster', was described as a reluctant hero. The setting of the game took place in a 70s retro-futuristic setting where Earth had been destroyed, and the remnants of humanity built civilizations and cities on the chunks of rocks left over. The game featured a dynamic pedestrian/crowd AI system that dynamically reacted to the player's actions, where if the player were to sprint through the crowd with a gun, the crowd would react with frantic behavior. This is similar to another Ubisoft franchise, the Assassin's Creed series.
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| - Star Wars: The Essential Atlas Online Companion
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| - Star Wars: The Essential Atlas Online Companion
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| - news/star-wars-the-essential-atlas-online-companion
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abstract
| - The protagonist, who's name was supposedly 'Buster', was described as a reluctant hero. The setting of the game took place in a 70s retro-futuristic setting where Earth had been destroyed, and the remnants of humanity built civilizations and cities on the chunks of rocks left over. The game featured a dynamic pedestrian/crowd AI system that dynamically reacted to the player's actions, where if the player were to sprint through the crowd with a gun, the crowd would react with frantic behavior. This is similar to another Ubisoft franchise, the Assassin's Creed series. A designer within Ubisoft Montreal named Nathan Wolff began adding in spy-elements into the game such as adding in surveillance cameras, and adding in stealth features and non-direct combat that players could utilize. Ubisoft thought about basing the game on the Tom Clancy book The Sum of All Fears before having a mandate for Ubisoft Montreal, to "Make a Metal Gear Solid 2 killer." This officially ended The Drift's development as Ubisoft Montreal shifted full focus on developing Tom Clancy's Splinter Cell. The Drift would not be mentioned until an interview with IGN between Ubisoft in 2014.
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