About: Do Not Go Gentle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The notion of not giving in to despair, in the face of death or other hopeless situations and keeping up the fight with all one has left until death finally stakes his claim. A common phrase for this trope is to "go out with a bang". Death need not be an absolute certainty, but may be seen as inevitable. It comes in two forms: Regardless, their end is worthy of great stories and legend, but this is done intentionally by the character's own will and not by happenstance. Others may push the character toward it, but the character still has the option of going gently into that good night.

AttributesValues
rdfs:label
  • Do Not Go Gentle
rdfs:comment
  • The notion of not giving in to despair, in the face of death or other hopeless situations and keeping up the fight with all one has left until death finally stakes his claim. A common phrase for this trope is to "go out with a bang". Death need not be an absolute certainty, but may be seen as inevitable. It comes in two forms: Regardless, their end is worthy of great stories and legend, but this is done intentionally by the character's own will and not by happenstance. Others may push the character toward it, but the character still has the option of going gently into that good night.
sameAs
Alignment
  • New Ways
  • Old Ways
dcterms:subject
Storyline Number
  • I
Next Quest Type
  • Sworn Sword
QuestGiver
  • The Silent Lady
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
dbkwik:gotascent/p...iPageUsesTemplate
Banner
  • World Hidden Knife.jpg
Text
  • "There's no escape for you this time. Surrender, and I may show mercy."
  • "How long I've waited for this day. You will die by my hand for all you have done."
  • Your enemy has locked the door, but you both hear the cheers of the [Your House] guards. The Silent Lady looks at you. "Victory."
Type
  • City
Storyline
  • A Losing Battle
Volume
  • you
NEXT
  • Last One Standing
abstract
  • The notion of not giving in to despair, in the face of death or other hopeless situations and keeping up the fight with all one has left until death finally stakes his claim. A common phrase for this trope is to "go out with a bang". Death need not be an absolute certainty, but may be seen as inevitable. It comes in two forms: 1. * Death seems certain for character(s), and they are going to just lie down and take it. Someone may admonish them for that, and they decide to get up and fight with all their might . May overlap with Rousing Speech. Also may manifest as a mental process, in defense of a loved one, or a rush of Heroic Spirit. Expect them to be outnumbered and out-gunned. Sometimes a hero or villain will decide to take out as many enemies as they can before their death. If a hero is doing this, it will (sadly) most likely end in a Heroic Sacrifice. 2. * Death is certain for character(s), and he/she/they need encouragement to live the last of his/her/their time to the fullest. Their death is normally caused by cancer or other serious health problems. A family member or friend will help them with accomplishing a certain goal or advancing a cause that is important to them. Either way, the character performs as their last act a deed of great significance to those around them, be it their family, friends, a community, even the entire world. The character(s) basically want to say that if they do die here and now, people will remember it. The character(s) do(es) not die quietly. For heroes, this usually involves righting or avenging some wrong, but can be just a matter of personal pride to make the enemy, or the world, feel their presence one last time. Villains can have their own version, usually in the form of inflicting The End of the World as We Know It out of pure spite or sheer hubris. Regardless, their end is worthy of great stories and legend, but this is done intentionally by the character's own will and not by happenstance. Others may push the character toward it, but the character still has the option of going gently into that good night. Compare with Last Dance, where the character does his/her last act as if they have nothing left to lose, not even their own life, and thus acts in a manner which could be considered uncharacteristic. These can overlap if the justification is there, such as the character doing what he/she feels needs to be done for the greater good, but is only able to do it because there is nothing left to lose. An assassin may have always wanted to kill the Evil Overlord to end his tyrannical reign, but knows it would be a suicide mission, and doesn't get the nerve to go for it until their days are numbered, making them subject to this trope (taking out the Big Bad for justice and freedom, which would be memorable to the people) and Last Dance (being unwilling to risk it until the assassin's own death is a certainty). If an entire army does this, then it is a Last Stand. Contrast Despair Event Horizon (losing all hope), I Die Free (embracing death as an alternative to slavery). Named after the poem by Dylan Thomas, written to his father. Examples of Do Not Go Gentle include:
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