About: Mod-Sprouted Pixel Dungeon/Wands   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.

AttributesValues
rdfs:label
  • Mod-Sprouted Pixel Dungeon/Wands
rdfs:comment
  • Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.
dcterms:subject
dbkwik:pixeldungeo...iPageUsesTemplate
abstract
  • Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.
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