Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.
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rdfs:label
| - Mod-Sprouted Pixel Dungeon/Wands
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rdfs:comment
| - Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.
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dcterms:subject
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dbkwik:pixeldungeo...iPageUsesTemplate
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abstract
| - Most wands in Sprouted PD function identically to the original versions from Classic PD, except that charges cap at 14 rather than 9, and it is impossible to target yourself by aiming at a wall. Auto-targeting has been implemented in Sprouted, but trick shots around corners may still need to be targeted manually, even if the mob seems to be highlighted. (Link is in ref to Sniper, but applies equally well to wands.) Because it is feasible to upgrade multiple items in Sprouted, you can experiment with high-level versions of wands you normally might not bother with.
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