Lucky Start is a badge that makes something good happen when a battle is started. It can be obtained at the Creepy Steeple after defeating Atomic Boo. It uses 4 BP. Some of the known effects are:
* Electrified: the same effect that the Zap Tap badge provides you.
* Dodgy: a chance to evade attacks automatically.
* Recover HP briefly: recover 2 HP per turn.
* Recover FP briefly: recover 2 FP per turn. All of these effects last for the first two turns of a battle and it is random which effect you will receive.
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| - Lucky Start is a badge that makes something good happen when a battle is started. It can be obtained at the Creepy Steeple after defeating Atomic Boo. It uses 4 BP. Some of the known effects are:
* Electrified: the same effect that the Zap Tap badge provides you.
* Dodgy: a chance to evade attacks automatically.
* Recover HP briefly: recover 2 HP per turn.
* Recover FP briefly: recover 2 FP per turn. All of these effects last for the first two turns of a battle and it is random which effect you will receive.
- Lucky Start is a badge in Paper Mario: The Thousand-Year Door. Mario can wear this badge for four BP, and while wearing this badge, Mario can get one of many status effects inflicted onto him. Each of these effects lasts for three turns and these effects include:
* Gradual HP recovery similar to Happy Heart
* Gradual FP recovery similar to Happy Flower
* Electrified barrier surrounding Mario similar to Zap Tap
* Dodginess similar to the effect of Repel Cape
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First game
| - Paper Mario: The Thousand-Year Door
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Caption
| - Lucky Start as it appears in Paper Mario: The Thousand-Year Door
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Description
| - Make something good happen when you first enter battle.
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Effect
| - Gives Mario a status effect upon entering combat
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| - Lucky Start is a badge in Paper Mario: The Thousand-Year Door. Mario can wear this badge for four BP, and while wearing this badge, Mario can get one of many status effects inflicted onto him. Each of these effects lasts for three turns and these effects include:
* Gradual HP recovery similar to Happy Heart
* Gradual FP recovery similar to Happy Flower
* Electrified barrier surrounding Mario similar to Zap Tap
* Dodginess similar to the effect of Repel Cape To obtain Lucky Start, Mario must defeat the Atomic Boo in Creepy Steeple. In the Steeple, Mario unlocks a box containing many boos, and once the boos are released, they will haunt the central hallway. If Mario keeps damaging the boos that try to attack him, they will turn on Mario and fight him. The boos fuse together and create the Atomic Boo, and after the battle ends, Mario is rewarded with this badge.
- Lucky Start is a badge that makes something good happen when a battle is started. It can be obtained at the Creepy Steeple after defeating Atomic Boo. It uses 4 BP. Some of the known effects are:
* Electrified: the same effect that the Zap Tap badge provides you.
* Dodgy: a chance to evade attacks automatically.
* Recover HP briefly: recover 2 HP per turn.
* Recover FP briefly: recover 2 FP per turn. All of these effects last for the first two turns of a battle and it is random which effect you will receive.
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