The Medic is identified by his team-colored suit, 'Red Cross' shoulder badge and crash helmet. The Medic is designed to be a support class, but should not be counted out in a close-to-medium quarters combat. The Super Nailgun, while being slow and having an arched firing path, is still powerful when fending off pursuing enemies. And like the Scout, the Medic is armed with disorienting, non-lethal concussion grenades. (Concs)
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| - The Medic is identified by his team-colored suit, 'Red Cross' shoulder badge and crash helmet. The Medic is designed to be a support class, but should not be counted out in a close-to-medium quarters combat. The Super Nailgun, while being slow and having an arched firing path, is still powerful when fending off pursuing enemies. And like the Scout, the Medic is armed with disorienting, non-lethal concussion grenades. (Concs)
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Games
| - Team Fortress Classic
- Team Fortress
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abstract
| - The Medic is identified by his team-colored suit, 'Red Cross' shoulder badge and crash helmet. The Medic is designed to be a support class, but should not be counted out in a close-to-medium quarters combat. The Super Nailgun, while being slow and having an arched firing path, is still powerful when fending off pursuing enemies. And like the Scout, the Medic is armed with disorienting, non-lethal concussion grenades. (Concs) The Medic's shining ability though is his Medpack. It serves a number of purposes, the first of which is it heals the Medic at a rate of 2 points per second. (The medpack need not be selected for this ability to be in effect) The next is that it can heal allied players and give them an extra 50 points of health as a temporary 'buff'. (The extra health wears off on its own, regardless of whether or not the player takes damage) The last, and considered to be the most powerful, is the Contagion.
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