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An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shade Wolves are a variety of undead wolf similar to vampiric wolves. They are immune to normal weapons and must be fought with spells or magical weapons, but have no other special immunities. Presumably, they can be turned by clerics. They do 1d8 piercing damage with each successful attack attack.

AttributesValues
rdf:type
rdfs:label
  • Shade Wolf
rdfs:comment
  • Shade Wolves are a variety of undead wolf similar to vampiric wolves. They are immune to normal weapons and must be fought with spells or magical weapons, but have no other special immunities. Presumably, they can be turned by clerics. They do 1d8 piercing damage with each successful attack attack.
Level
  • 4(xsd:integer)
Strength
  • 18(xsd:integer)
Alignment
dcterms:subject
Spells
  • 16(xsd:integer)
Luck
  • 0(xsd:integer)
no of attacks
  • 1(xsd:integer)
Morale
  • 10(xsd:integer)
Hit points
  • 45(xsd:integer)
Intelligence
  • 9(xsd:integer)
xp value
  • 500(xsd:integer)
Wisdom
  • 9(xsd:integer)
thac
  • 15(xsd:integer)
Charisma
  • 9(xsd:integer)
dbkwik:baldursgate...iPageUsesTemplate
Gold
  • 0(xsd:integer)
Dexterity
  • 9(xsd:integer)
Name
  • Shade Wolf
cold %
  • 0(xsd:integer)
Poly
  • 14(xsd:integer)
Constitution
  • 9(xsd:integer)
Base
  • 6(xsd:integer)
Class
  • Dire Wolf
Gender
  • N/A
Race
  • Undead
Death
  • 13(xsd:integer)
recovery Time
  • 60(xsd:integer)
breaking point
  • 5(xsd:integer)
wands
  • 15(xsd:integer)
breath
  • 16(xsd:integer)
electricity %
  • 0(xsd:integer)
acid %
  • 0(xsd:integer)
slashing %
  • 0(xsd:integer)
fire %
  • 0(xsd:integer)
missile %
  • 0(xsd:integer)
magic %
  • 0(xsd:integer)
magical fire %
  • 0(xsd:integer)
magical cold %
  • 0(xsd:integer)
piercing %
  • 0(xsd:integer)
crushing %
  • 0(xsd:integer)
abstract
  • Shade Wolves are a variety of undead wolf similar to vampiric wolves. They are immune to normal weapons and must be fought with spells or magical weapons, but have no other special immunities. Presumably, they can be turned by clerics. They do 1d8 piercing damage with each successful attack attack.
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