About: No KO   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A No KO Custom Stage is one confined by objects which cannot be passed through, where it is generally impossible to be KO'd or SD. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with high damage percentages. They would generally only be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina mode. A No KO stage might also be used simply for sparring without the need for recovery.

AttributesValues
rdfs:label
  • No KO
rdfs:comment
  • A No KO Custom Stage is one confined by objects which cannot be passed through, where it is generally impossible to be KO'd or SD. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with high damage percentages. They would generally only be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina mode. A No KO stage might also be used simply for sparring without the need for recovery.
dcterms:subject
dbkwik:supersmashb...iPageUsesTemplate
abstract
  • A No KO Custom Stage is one confined by objects which cannot be passed through, where it is generally impossible to be KO'd or SD. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with high damage percentages. They would generally only be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional Stamina mode. A No KO stage might also be used simply for sparring without the need for recovery.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software