About: Rend Defenses All   Sponge Permalink

An Entity of Type : dbkwik:resource/crVjXlDC0l7C02CHf7ShCg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdf:type
rdfs:label
  • Rend Defenses All
dcterms:subject
Expends
  • Matter Manipulation
FeatID
  • 3583(xsd:integer)
  • 3584(xsd:integer)
  • 3585(xsd:integer)
  • 3586(xsd:integer)
  • 3587(xsd:integer)
Required For
Prerequisites
  • Matter Manipulation IV, Lore 4
  • Rend Defenses I, Lore 7
  • Rend Defenses II, Lore 10
  • Rend Defenses III, Lore 13
  • Rend Defenses IV, Lore 16
Cooldown
  • 600(xsd:integer)
B
  • Rend Defenses I
  • Rend Defenses II
  • Rend Defenses III
  • Rend Defenses IV
  • Rend Defenses V
Type
  • Scholar
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
A
  • Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 4 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
  • Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 1 round if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
  • Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 2 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
  • Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 5 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
  • Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 3 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
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