| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| dcterms:subject
| |
| Expends
| |
| FeatID
| - 3583(xsd:integer)
- 3584(xsd:integer)
- 3585(xsd:integer)
- 3586(xsd:integer)
- 3587(xsd:integer)
|
| Required For
| |
| Prerequisites
| - Matter Manipulation IV, Lore 4
- Rend Defenses I, Lore 7
- Rend Defenses II, Lore 10
- Rend Defenses III, Lore 13
- Rend Defenses IV, Lore 16
|
| Cooldown
| |
| B
| - Rend Defenses I
- Rend Defenses II
- Rend Defenses III
- Rend Defenses IV
- Rend Defenses V
|
| Type
| |
| dbkwik:thedepths/p...iPageUsesTemplate
| |
| Use
| |
| A
| - Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 4 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
- Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 1 round if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
- Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 2 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
- Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 5 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
- Knowledge is power, knowing the defenses of your foe allows you to overcome them. This ability allows the caster to completely remove most of the defenses of a target for 3 rounds if they fail a Will Save . Activation of this feat expends one use of Matter Manipulation and has a cooldown of 10 minutes.
|