About: Caramel Keep   Sponge Permalink

An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Caramel Keep has eight somewhat hard-hard levels: 997, 998, 999, 1002, 1003, 1005, 1007 and 1001, which was an extremely troublesome level but now it has been nerfed. It also has one very hard level: 1008. Level 1000 was also extremely hard on mobile, but after the mechanics has been changed similar to the web version's, this level became much easier on mobile than the past. Overall, this is a somewhat hard episode, and is much harder than the previous episode, Candy Clouds. Difficulty code summary (details here) • Variable Note that goals include target score.

AttributesValues
rdf:type
rdfs:label
  • Caramel Keep
rdfs:comment
  • Caramel Keep has eight somewhat hard-hard levels: 997, 998, 999, 1002, 1003, 1005, 1007 and 1001, which was an extremely troublesome level but now it has been nerfed. It also has one very hard level: 1008. Level 1000 was also extremely hard on mobile, but after the mechanics has been changed similar to the web version's, this level became much easier on mobile than the past. Overall, this is a somewhat hard episode, and is much harder than the previous episode, Candy Clouds. Difficulty code summary (details here) • Variable Note that goals include target score.
dcterms:subject
extremely hard
  • 0(xsd:integer)
somewhat easy
  • 2(xsd:integer)
Jelly
  • 7(xsd:integer)
Timed
  • 1(xsd:integer)
somewhat hard
  • 6(xsd:integer)
Candy Order
  • 3(xsd:integer)
mostfun
easiest
Level #
  • 0(xsd:integer)
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 12(xsd:integer)
  • 1003(xsd:integer)
  • 1009(xsd:integer)
  • 1010(xsd:integer)
  • -
hardest
very easy
  • 1(xsd:integer)
Very Hard
  • 1(xsd:integer)
Level type
  • Ingredients
  • Jelly
  • Candy Order
Easy
  • 1(xsd:integer)
nearly impossible
  • 0(xsd:integer)
dbkwik:candycrush/...iPageUsesTemplate
Previous
  • Candy Clouds
  • Candy-Clouds-2.png
Levels
  • -
Banner
  • Caramel-Keep.png
Characters
Champion
  • Crunchy Keymaster
Difficulty
  • Somewhat Hard
Medium
  • 2(xsd:integer)
Moves
  • 0(xsd:integer)
Ingredients
  • 4(xsd:integer)
Hard
  • 2(xsd:integer)
variable
  • 0(xsd:integer)
Image
  • Caramel Keep Map Mobile.png
  • Caramel Keep Map.png
  • Episode68background.jpg
Episode
  • 68(xsd:integer)
Mixed
  • -
Released
  • 2015-06-10(xsd:date)
  • 2015-06-24(xsd:date)
None
  • 0(xsd:integer)
NEXT
  • Tasty Treasury
  • Tasty-Treasury.png
World
  • Thirteen
abstract
  • Caramel Keep has eight somewhat hard-hard levels: 997, 998, 999, 1002, 1003, 1005, 1007 and 1001, which was an extremely troublesome level but now it has been nerfed. It also has one very hard level: 1008. Level 1000 was also extremely hard on mobile, but after the mechanics has been changed similar to the web version's, this level became much easier on mobile than the past. Overall, this is a somewhat hard episode, and is much harder than the previous episode, Candy Clouds. Difficulty code summary (details here) • Very Easy • Easy • Somewhat Easy • Medium • Somewhat Hard • Hard • Very Hard • Extremely Hard • Nearly Impossible • Variable Note that goals include target score.
is Hardest episode of
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