About: Talk   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Talk (2009) is a short movie, currently in pre-production by Alex Welgraven. It will contain narrative, documentary, and improvisational elements

AttributesValues
rdfs:label
  • Talk
  • TALK
  • Talk
rdfs:comment
  • Talk (2009) is a short movie, currently in pre-production by Alex Welgraven. It will contain narrative, documentary, and improvisational elements
  • TALK was the first program that allowed ARPANET users to engage in a real-time conversation over the network.
  • Typically on Wiki style pages every article has it's own 'talk' page and typically the Sandbox is reserved for testing around with 'fancy wiki markup' On Wiki it's common to sign your contributions to Talk pages with ~~~ which signs it with your username and date/time. And the responses are indented. See for example https://en.wikipedia.org/wiki/Talk:Earth#toc here To SIGN your name, use CLASSIC editor under SOURCE and type in three tildes "~" and it will appear like this when you publish: "Steve McRae (talk)"
  • The term talk means communicating with a non-player character (NPC) by right-clicking on them. Player characters communicate with each other through chat. Additional notes: * You should see a speech bubble icon (File:GossipGossipIcon.png) with a small triangle (silver File:Upleft triangle off 12x12.png or gold File:Upleft triangle on 12x12.png) when you move your pointer over the creature. * If your character is too far away to talk, the small triangle will be silver. File:Pointer talk off 32x32.png out of range * If your character is close enough to talk, the small triangle will be gold. File:Pointer talk on 32x32.png in range to talk
  • WuT? i'm bored, LOL. --LOLWuT? 10:00, 4 November 2008 (UTC) Well, I just revived this page through technical means of vandalism. On that note, once, I was reading the Uncyclopedia article on Tubas, and I thought it was real. 3:52, December 27 2016 --User:GentlemannOfHats
  • The term talk means communicating with a non-player character (NPC) by right-clicking on them. Player characters communicate with each other through chat. Additional notes: * You should see a speech bubble icon (Image:GossipGossipIcon.png) with a small triangle (silver Image:Upleft triangle off 12x12.png or gold Image:Upleft triangle on 12x12.png) when you move your pointer over the creature. * If your character is too far away to talk, the small triangle will be silver. Image:Pointer talk off 32x32.png out of range * If your character is close enough to talk, the small triangle will be gold. Image:Pointer talk on 32x32.png in range to talk
  • Hi everyone random person. this for chat! add anyshin u want..
  • I'm currently trying to archive 'Nuff Said concerts onto DVD. If anyone has any DV tapes of shows that I do not have, I would like to get them.
  • "-Talk-" is the second of three hidden songs in the second disc of the deluxe edition of .5: The Gray Chapter. This track is what appears to be a conversation happening in a street between a random individual (some poeple think it's producer Greg Fidelman) and a band member (some people believe it's Chris Fehn who is in the recording with the individual). Here is a rough translation of the conversation: Band Member: "You were in the bands?" Guy: "No I'm the one that's doin' all the song writin'. I wrote all the songs for all of those." Band Member: "Really?!" Band Member: "You wrote all of it?"
  • Talk is a special command in the Fire Emblem series that allows playable characters to initiate a short conversation with their fellow allies, Other Units, or sometimes, Enemy Units while on the field. Usually, it appears in the menu for a specific character when he/she is adjacent to another unit that can be spoken to. Talks may be initiated by either character to start the conversation, or they may be entirely one-way. It most commonly appears when a character is able to recruit an enemy from the opposing side or an Other Unit, but it can also appear between two player units to reveal hints for gameplay, character development, or to receive benefits (such as stat increases or free items, especially in Genealogy of the Holy War). Also, in The Blazing Blade, certain pairs of characters wit
  • Talk is Yes's first release with an independent label after having been distributed the length of their career thus far with Atlantic Records and Arista Records, Talk is also notable for being the last Yes recording with Trevor Rabin and Tony Kaye. Following the mammoth tour for Union in 1991, the eight-member mega-Yes line-up proved too unwieldy to contain, with Bill Bruford, Steve Howe and Rick Wakeman leaving the band shortly thereafter. Remaining was the 1983 - 1989 line-up of Jon Anderson, Chris Squire, Trevor Rabin, Tony Kaye and Alan White.
sameAs
dcterms:subject
dbkwik:fireemblem/...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
dbkwik:uncyclopedi...iPageUsesTemplate
dbkwik:wackypedia/...iPageUsesTemplate
dbkwik:yes/property/wikiPageUsesTemplate
wikipage disambiguates
abstract
  • "-Talk-" is the second of three hidden songs in the second disc of the deluxe edition of .5: The Gray Chapter. This track is what appears to be a conversation happening in a street between a random individual (some poeple think it's producer Greg Fidelman) and a band member (some people believe it's Chris Fehn who is in the recording with the individual). Here is a rough translation of the conversation: Guy: "Slipknot? Yeah! Uh, I did all of Metallica. I was a drummer in Metallica on the first 3 cuts. Uh, fucking, high rythm somethingsomething Axl of Guns 'n' Roses. Uh Creed, I do Creed. Uh, Nine Inch Nails... Marilyn Manson... uh... who else can I do? Nine Inch Nails, Marilyn Manson, uuuhhh.... Red Hot Chili Peppers." Band Member: "You were in the bands?" Guy: "No I'm the one that's doin' all the song writin'. I wrote all the songs for all of those." Band Member: "Really?!" Guy: "Yeah! I'm the song writer. I'm the producer! I produced some of them in Dallas there at the studio there. I can't, it's on uh, if you know where the state fair is it's like station number 7 I think? Outta here, outta there it's right night to the state fair in Texas. East Grand and uh, Grand and some other fuckin' street there. I can't remember but that's where they shot me at was outside the radio station. Yeah I was Howard Stern on there, man. I'm the one who started Howard." Band Member: "Wow man you got a lotta shit." Guy: "Yeah. I worked for Walt Disney as well, man. I'm tryna, I don't think it'll take me a little while to get back in the swing of things, know'm'sayin?" Band Member: "Yeah what songs did you write for Metallica?" Guy: "All of-the whole damn CD's, all of 'em. From start to finish." Band Member: "You wrote all of it?" Guy: "All of it. From start to finish." Band Member: "Wow!" Guy: "Megadeth I drummed-when we did the recordings out there I was the drummer and uh, let's see. I was the lead singer of Guns 'n' Roses. All of Guns 'n' Roses is my voice on there. I cut that in the studio. Uh, Red Hot Chili Peppers was uh, I wrote and sent somewhere else and they produced it. Uhm, Nine Inch Nails, Marilyn Manson, uhhhh Creed..uh...Third Eye Blind, uh... who else was there? I did like 20 different hills, man. I think I ended up with like 15 new bands. Uh and then I did uh... 6 country, maybe 7 country." Band Member: "That's amazing! Yuh." Guy: "It's been a lot, man. You look familiar! I was like 'Man wait... I think I've seen this dude somewhere. I probably talked to you samwhere(?). I was with my homeboy, Mike, but uhm, I didn't see him in a long time but uh, yeah I'm back in town, man! Just tryna get a paycheck. And uhm, hell it's been a while man. Ya'll doin' any hirin' over there?" Band Member: "Not right now." Guy: "No?" Band Member: "No." Guy: "You know anybody lookin' for songwriters n stuff?" Band Member: "Naw." Guy: "Cause I still have some uh, if I can remember where they are, I think they're in weggy(?) back home in Texas and in the vault is some uncut stuff, y'know? Just like it's already on CD's." Band Member: "Mhm." Guy: "All it's gotta do is be produced y'know'm'sayin?" Band Member: "Yeah. Yeah" Guy: "Yeah I got probably a hundred of 'em in uh...and I write, when I write I write extra's... but all I put out was about 6 CD's maybe 7." Band Member: "Right." Guy: "To me that's it. Y'know?" Band Member: "Yeah." Guy: "That's 10 year deal. That's a career in 10 years. haha." Band Member: "Yeah exactly!" Guy: "6 CD's, y'know? I'm Bob Seger. My son's Bob Seger!" Band Member: "Really!?" Guy: "Yeah! When I wrote all the Bob Seger's I hired this other Guy that's like a Portugal Guy. Well I fired him after the first 2 CD's Bob came out with. I paid him uhm....I paid him 3 million for 2 CD's. He's fucking good, man! But he ???maked out for sure??? he was a child molester, man and I just...y'know'man I said 'Hey dude. You gotta go man.' So I hired my son. My son work's at Thailand's in Texas. And uh, he finished off those last 5 CD's of Bob Seger." Band Member: "Cool man. Good luck to you man." Guy: "Yeah. I'll be back. Cool. I gotta go get me some rehabilitation and ??snoo?? lessons." Band Member: "Yup." Guy: "I used to work over there, man! That's my shop-my old shop! Down on Hollywood Vine right there." Band Member: "Yeah." Guy: "You walk in there and that first little ??creature?? down on the bottom that's me back in the 70's dude! Bad Company! Started out with Bad Company up in Detroit. Came down here and joined 2 other bands. I played just in studio on rhythm." Band Member: "Wow!" Guy: "Yeah. Bad trouble on Bad Company, man. Fuckin' cocaine habit. Fuckin'...hahaha" Band Member: "Yeah. That'll do it. That'll do it." Guy: "You know what I mean, right? You get on the road out there and you're in that bus man, ??you're shit.??" Band Member: "Yeah." Guy: "??You're lockin' it down, man.??" Band Member: "So you were in Bad Company?" Guy: "Yeah!" Band Member: "What'd you play for 'em?" Guy: "Rhythm." Band Member: "Guitar?" Guy: "Yeah. I play rhythm like a ??leftover??, dude. I was uh, I just was ??retardified?? in '85, let's see, maybe it was '85, for rhythm, for number 7 all time rhythm guitar player-SLASH! hahaha" Band Member: "Yeeeahh." Guy: "Yeah that was my name back then with Bob Seger. ??Homer Deck?? he used to play too! He's from Germany but he's all fucked up now too. I knew him back when we were riding bikes. I used to ride bikes, man. Got in trouble...hahaha" Band Member: "Yeah." Guy: "15 years of San Quintin! hahah!" Band Member: "Ohh." Guy: "8 years of vito!" Band Member: "Hahaha" Guy: "I got to Texas in 8 years down there, man."
  • Talk (2009) is a short movie, currently in pre-production by Alex Welgraven. It will contain narrative, documentary, and improvisational elements
  • TALK was the first program that allowed ARPANET users to engage in a real-time conversation over the network.
  • Talk is a special command in the Fire Emblem series that allows playable characters to initiate a short conversation with their fellow allies, Other Units, or sometimes, Enemy Units while on the field. Usually, it appears in the menu for a specific character when he/she is adjacent to another unit that can be spoken to. Talks may be initiated by either character to start the conversation, or they may be entirely one-way. It most commonly appears when a character is able to recruit an enemy from the opposing side or an Other Unit, but it can also appear between two player units to reveal hints for gameplay, character development, or to receive benefits (such as stat increases or free items, especially in Genealogy of the Holy War). Also, in The Blazing Blade, certain pairs of characters with an A-level support can have unique conversations that take place in several chapters of the game, prompted by the Talk command. After talking, the recruited person(s) can still move and/or attack, even if they already moved as an enemy unit. Player characters that are able to talk to an NPC unit in order to recruit them are usually mentioned by the recruitable characters themselves (for example, in Path of Radiance, Makalov mentions his sister Marcia, when he first appears in Training, who is the only one that can talk to him). Sometimes, the recruitable character encounter the player character themselves before the chapter, as seen in Sacred Stones, where Joshua accidentally bumps into a fleeing Natasha in Chapter 5. If the game doesn't hint at any specific characters being able to talk to a recruitable character, it is usually the main lord who can talk to him or her. Occasionally, merely talking to a recruitable character isn't enough to recruit them. Some characters must be paid by the character who speaks to them before they agree to join. For example, in Genealogy of the Holy War, anyone can talk to Beowolf, but he won't be recruited unless he is paid 10,000 Gold. Similarly, Farina in The Blazing Blade must be paid 20,000 Gold initially and Volke in Radiant Dawn demands 3000 Gold for his services. Also, while talking is sometimes required to recruit a character, they may not join until later (for instance, Jaffar will join in the subsequent chapter if Nino talks to him during Battle Before Dawn). The command is not exclusive to playable characters; enemy and NPC units are sometimes able to talk to player units of their own accord. In rare cases, this can be the only way a certain character can be recruited (e.g. Clarine from Fire Emblem: The Binding Blade can only be recruited by letting her, as an NPC, talk to Roy.) In Fire Emblem Awakening, it is possible to recruit Gaius,Tharja, Libra and Gangrel by having Chrom talk to them (thrice in Gangrel's case) while battling alongside or against them in Chapters 6, 8, 11 and Paralogue 18 respectively.
  • Talk is Yes's first release with an independent label after having been distributed the length of their career thus far with Atlantic Records and Arista Records, Talk is also notable for being the last Yes recording with Trevor Rabin and Tony Kaye. Following the mammoth tour for Union in 1991, the eight-member mega-Yes line-up proved too unwieldy to contain, with Bill Bruford, Steve Howe and Rick Wakeman leaving the band shortly thereafter. Remaining was the 1983 - 1989 line-up of Jon Anderson, Chris Squire, Trevor Rabin, Tony Kaye and Alan White. With Rabin taking the lead - even producing the project himself, he attempted to re-introduce Yes to the 1990s with a lean, guitar-oriented sound. In taking such a strong role, he ensured he had a hand in writing every song, even overdubbing some of Chris Squire's bass parts (to Squire's minor annoyance). Released in March 1994, Talk had its warm reviews, but also its detractors. It was the first of the remaining new projects by Yes to fail to reach gold status, the band not being able to successfully impart their sound to new listeners in an era consumed with grunge. Pop artist Peter Max created the artwork for Talk. After the album's release, guitarist Billy Sherwood joined the band as a sixth member, but was relieved of his duties at the end of the tour. After the touring commitments for Talk concluded in 1995, Trevor Rabin and Tony Kaye also left the band, twelve years after teaming up with Jon Anderson, Chris Squire and Alan White. Talk reached #20 in the UK, and #33 in the US during a chart stay of 8 weeks.
  • Typically on Wiki style pages every article has it's own 'talk' page and typically the Sandbox is reserved for testing around with 'fancy wiki markup' On Wiki it's common to sign your contributions to Talk pages with ~~~ which signs it with your username and date/time. And the responses are indented. See for example https://en.wikipedia.org/wiki/Talk:Earth#toc here To SIGN your name, use CLASSIC editor under SOURCE and type in three tildes "~" and it will appear like this when you publish: "Steve McRae (talk)"
  • The term talk means communicating with a non-player character (NPC) by right-clicking on them. Player characters communicate with each other through chat. Additional notes: * You should see a speech bubble icon (File:GossipGossipIcon.png) with a small triangle (silver File:Upleft triangle off 12x12.png or gold File:Upleft triangle on 12x12.png) when you move your pointer over the creature. * If your character is too far away to talk, the small triangle will be silver. File:Pointer talk off 32x32.png out of range * If your character is close enough to talk, the small triangle will be gold. File:Pointer talk on 32x32.png in range to talk
  • WuT? i'm bored, LOL. --LOLWuT? 10:00, 4 November 2008 (UTC) Well, I just revived this page through technical means of vandalism. On that note, once, I was reading the Uncyclopedia article on Tubas, and I thought it was real. 3:52, December 27 2016 --User:GentlemannOfHats
  • The term talk means communicating with a non-player character (NPC) by right-clicking on them. Player characters communicate with each other through chat. Additional notes: * You should see a speech bubble icon (Image:GossipGossipIcon.png) with a small triangle (silver Image:Upleft triangle off 12x12.png or gold Image:Upleft triangle on 12x12.png) when you move your pointer over the creature. * If your character is too far away to talk, the small triangle will be silver. Image:Pointer talk off 32x32.png out of range * If your character is close enough to talk, the small triangle will be gold. Image:Pointer talk on 32x32.png in range to talk
  • Hi everyone random person. this for chat! add anyshin u want..
  • I'm currently trying to archive 'Nuff Said concerts onto DVD. If anyone has any DV tapes of shows that I do not have, I would like to get them.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software