School Evocation; Level Paladin 1 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area one creature Duration instantaneous Saving Throw see text; Spell Resistance yes Bringing down your weapon on the enemy's skull, you invoke a powerful blast of energy. Make a single attack at your highest base attack bonus. If you hit you deal normal damage and the enemy is effected by either a Fire, Ice, or Wind spell of your caster level.
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| - Elemental weapon
- Elemental Weapon
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rdfs:comment
| - School Evocation; Level Paladin 1 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area one creature Duration instantaneous Saving Throw see text; Spell Resistance yes Bringing down your weapon on the enemy's skull, you invoke a powerful blast of energy. Make a single attack at your highest base attack bonus. If you hit you deal normal damage and the enemy is effected by either a Fire, Ice, or Wind spell of your caster level.
- A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
- The Elemental Weapons were five spells which cast elemental wepons, such as the Katana of Fire, the Bo of Water, the Tetsubo of Earth, the Yari of Air, and the Dart of Void.
- [[Category:]] Elemental weapon was a transmutation spell that infused a temporary elemental magic effect into a weapon.
- 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
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abstract
| - 3rd-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
- School Evocation; Level Paladin 1 Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Area one creature Duration instantaneous Saving Throw see text; Spell Resistance yes Bringing down your weapon on the enemy's skull, you invoke a powerful blast of energy. Make a single attack at your highest base attack bonus. If you hit you deal normal damage and the enemy is effected by either a Fire, Ice, or Wind spell of your caster level.
- A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
- The Elemental Weapons were five spells which cast elemental wepons, such as the Katana of Fire, the Bo of Water, the Tetsubo of Earth, the Yari of Air, and the Dart of Void.
- [[Category:]] Elemental weapon was a transmutation spell that infused a temporary elemental magic effect into a weapon.
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