About: Filth Croc (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Filth crocs stay within their dank marshes, emerging only if prey wanders too close to their lairs. Sages speculate that these creatures are the result of necromantic experimentation by an ancient sahuagin lich named Klek-tiim. The extensive marshes were the only buffer zone between Klek-tiim's burgeoning kingdom and the mainland civilization. The lich wanted to stock the marshy borderland with creatures that would deter those who wished to destroy it. As one of the most numerable types of creatures in the marsh, the crocs became the target of undead transformation. Now, centuries later, the filth crocs continue to somehow maintain their numbers despite being slain at every opportunity.

AttributesValues
rdfs:label
  • Filth Croc (Dread Codex Monster)
rdfs:comment
  • Filth crocs stay within their dank marshes, emerging only if prey wanders too close to their lairs. Sages speculate that these creatures are the result of necromantic experimentation by an ancient sahuagin lich named Klek-tiim. The extensive marshes were the only buffer zone between Klek-tiim's burgeoning kingdom and the mainland civilization. The lich wanted to stock the marshy borderland with creatures that would deter those who wished to destroy it. As one of the most numerable types of creatures in the marsh, the crocs became the target of undead transformation. Now, centuries later, the filth crocs continue to somehow maintain their numbers despite being slain at every opportunity.
dcterms:subject
full at
  • Bite +7 melee and tail rake +5 melee
Will
  • +5
Fort
  • +2
DEX
  • 10(xsd:integer)
feats
  • MultiattackB
init
  • +0
str
  • 21(xsd:integer)
touch
  • 9(xsd:integer)
CHA
  • 1(xsd:integer)
Grapple
  • +12
adv
  • 7(xsd:integer)
BAB
  • +3
Monster
  • Filth Croc
sq
  • Blindsight 60 ft., [[#Burst of Speed
env
  • Warm or temperate marsh
Wis
  • 10(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard coins; double goods; 50% items
Skills
  • Hide +9, Move Silently +13
Speed
  • 20(xsd:integer)
org
  • Solitary, pair, or nest
Type
  • Undead
Align
  • Usually neutral evil
con
flat
  • 18(xsd:integer)
at
  • Bite +7 melee
Reach
  • 5(xsd:integer)
cr
  • 5(xsd:integer)
La
HD
  • 6(xsd:integer)
AC
  • 18(xsd:integer)
Space
  • 10(xsd:integer)
int
HP
  • 39(xsd:integer)
SA
  • [[#Improved Grab
ref
  • +2
Size
  • Large
abstract
  • Filth crocs stay within their dank marshes, emerging only if prey wanders too close to their lairs. Sages speculate that these creatures are the result of necromantic experimentation by an ancient sahuagin lich named Klek-tiim. The extensive marshes were the only buffer zone between Klek-tiim's burgeoning kingdom and the mainland civilization. The lich wanted to stock the marshy borderland with creatures that would deter those who wished to destroy it. As one of the most numerable types of creatures in the marsh, the crocs became the target of undead transformation. Now, centuries later, the filth crocs continue to somehow maintain their numbers despite being slain at every opportunity.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software