abstract
| - Peewit the human jester and entertainer comes across a six-holed flute that a traveling merchant has left on the ground after he was hastily departed from the kingdom by The King and Sir Johan when he tried to sell various and strange musical instruments to his intended customer. Peewit discovers that playing the flute can make people dance to its tune, though extended playing can cause them to pass out. A thief named Oilycreep discovers the power of the flute and steals it from Peewit in order to rob the townsfolk of their valuables. Peewit and Sir Johan go after the thief to get the flute back from him without any success. Realizing that the flute is magical in nature, the two young adventurers seek help from Homnibus, who then uses hypnokinesis to send them to the only known group of people who have made the magic flute -- the Smurfs. Its leader Papa Smurf tells them that the flute's power cannot be removed, but he and his little Smurfs can make for them another flute that can be used against Oilycreep. Peewit and Sir Johan patiently wait as the Smurfs chop down a big tree from which they must get the wood for making the second flute. But just before the two humans can get their hands on the completed flute, Homnibus sends them back too soon and is unable to return them to the Smurfs. Fortunately, the Smurfs track down Homnibus' hovel and give Peewit the second flute. The two humans along with Papa Smurf then travel to the port of Trominack, where they heard from other Smurfs that Oilycreep had gone to board a ship to reach an island where he hopes to gain mercenaries for his associate Lord Mumford to take over The King's kingdom. Though they don't reach the port in time to stop Oilycreep, Sir Johan and Peewit do follow Lord Mumford to the island posing as sailors when he received a letter that supposedly came from Oilycreep, demanding to see him immediately. As they reach the island and run into Oilycreep, Peewit duels with him by playing their magic flutes toward each other, causing Sir Johan and Lord Mumford to pass out upon listening. The duel exhausts both players and they end up stopping to catch their breath. Peewit takes advantage of this break to play a short burst to knock Oilycreep out and reclaim the flute. On their way back to the kingdom to turn over Oilycreep and Lord Mumford into custody, Peewit creates a fake flute with which he hopes to turn over to the Smurfs along with one of the two magic flutes. However, after that happens and the Smurfs depart, Peewit plays a tune from the flute he has left...only to find out to his dismay that he had turned over both magic flutes!
|