About: Customers   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are 12 Customers in the game. Customers are unlocked after purchasing the second Hero. The number of Customers available is equal to the number of your Heroes unlocked + 2. Customers gain Xp from buying your Items and you buying their Items. You can adjust the price of the sale by moving the slider. (See below) Selling at a higher pirce will result in lower Grade. Selling at a lower price will result in more Xp. File:Screenshot 20170903-174900.png

AttributesValues
rdfs:label
  • Customers
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  • There are 12 Customers in the game. Customers are unlocked after purchasing the second Hero. The number of Customers available is equal to the number of your Heroes unlocked + 2. Customers gain Xp from buying your Items and you buying their Items. You can adjust the price of the sale by moving the slider. (See below) Selling at a higher pirce will result in lower Grade. Selling at a lower price will result in more Xp. File:Screenshot 20170903-174900.png
  • Customers are NPCs who come into your restaurant to eat. Customers can randomly be friends' avatars (including the friend's customized clothing if they also play Restaurant City), or a randomly chosen, randomly dressed NPC. They affect a restaurant's popularity depending on if the customer is satisfied or not. The higher the popularity points, the more customers will visit a restaurant.
  • Customers are the nameless population of humans in World of Goo. They are seen in cutscenes and trailers, but not levels. Their lack of names and history, crude appearances, and rough animation are subtle implications of their little importance when compared to World of Goo Corporation. Customers are always seen to be excited about World of Goo Corporation's new products, such as Product Z. This article is a . You can help My English Wiki by expanding it.
  • Here we have the list of items that each class is likely to buy. This also determines what that Customer will say they are looking for when passing by the fountain outside your shop.[Citation Needed] Toggle Spoiler Warrior= |-|Rogue= |-|Mage= |-|Druid=
dcterms:subject
dbkwik:restaurantc...iPageUsesTemplate
dbkwik:township/pr...iPageUsesTemplate
dbkwik:shoppe-keep...iPageUsesTemplate
dbkwik:worldofgoo/...iPageUsesTemplate
abstract
  • There are 12 Customers in the game. Customers are unlocked after purchasing the second Hero. The number of Customers available is equal to the number of your Heroes unlocked + 2. Customers gain Xp from buying your Items and you buying their Items. You can adjust the price of the sale by moving the slider. (See below) Selling at a higher pirce will result in lower Grade. Selling at a lower price will result in more Xp. File:Screenshot 20170903-174900.png
  • Customers are NPCs who come into your restaurant to eat. Customers can randomly be friends' avatars (including the friend's customized clothing if they also play Restaurant City), or a randomly chosen, randomly dressed NPC. They affect a restaurant's popularity depending on if the customer is satisfied or not. The higher the popularity points, the more customers will visit a restaurant.
  • Customers are the nameless population of humans in World of Goo. They are seen in cutscenes and trailers, but not levels. Their lack of names and history, crude appearances, and rough animation are subtle implications of their little importance when compared to World of Goo Corporation. Customers are always seen to be excited about World of Goo Corporation's new products, such as Product Z. This article is a . You can help My English Wiki by expanding it.
  • Here we have the list of items that each class is likely to buy. This also determines what that Customer will say they are looking for when passing by the fountain outside your shop.[Citation Needed] Toggle Spoiler Warrior= |-|Rogue= |-|Mage= |-|Druid=
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