abstract
| - This spell enables the caster to force a single corporeal creature to the location at which they were born. The target can only have 2 Hit Dice per caster level of the caster, but this spell can be used on any conscious or animated thing that has a corporeal body, and a distinct origin. If this spell is used on an entity that has existed since the beginning of time or is otherwise without discernable origin, it has no effect. This spell forces the target to vanish and reappear at the location where they first existed after they exited their mother's womb, hatched, split into their current form (for the matter of creatures who reproduce asexually), were built (for the matter of constructs), or first began to think (for the matter of some outsiders). If this spell is used on an undead creature, then they reappear wherever they were last raised, dead, without any spell or power that had been cast upon it affecting it any longer, unless they were affecting it already when the body was raised. If a construct is the target of this spell, it reappears at the location where it was built in a un-constructed state, possibly as a pile of different iron scraps, a block of stone, or a pile of mud (depending on the construct in question), without any spell or power that had been cast upon the construct affecting it anymore. All other possible targets of this spell reappear at the location they were born without any equipment or clothing they were carrying at the time this spell was cast upon them unless they were born with the equipment or clothing already on them. Additionally, all spells or powers that are affecting the target at the time this spell is cast upon them are dispelled without fail, unless the spells or powers were affecting them at the time they were born. No changes are made to the target of this spell except for those listed above. This spell cannot be used on a dead body. Focus: A small glass vial containing 15 droplets of perfectly clean water. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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