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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Ghast is a short goblinoid creature that dwells within the mountain caverns of Thedas. Though individually small and timid, they are surprisingly vicious when encountered in large numbers.

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  • Ghast
  • Ghast
  • Ghast
  • Ghast
  • Ghast
  • Ghast
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  • The Ghast is a short goblinoid creature that dwells within the mountain caverns of Thedas. Though individually small and timid, they are surprisingly vicious when encountered in large numbers.
  • File:DEMONS THREE ghast.gif Write the text of your article here!
  • Race: undead Alignment: chaotic evil Armor class: 16 Hit points: 26 Attack bonus: +4 Damage: d4+1 / d4+1 / d8+1 (claw/claw/bite creature weapons) Hit dice (level): 4 Challenge rating: 4 Size: medium Turn resistance: +2 Trained skills:(‡) listen (10), move silently (9), search (7), spot (8) Feats: darkvision, weapon finesse, weapon proficiency (creature)
  • Ghasts are large Hostile Mobs that spawn in the Nether and were added in Update 0.12.1. They are 4x4x4 Blocks in size and have nine tentacles. They attack by shooting Fire Charges at the Player. They drop Ghast Tears and Gunpowder.
  • Ghasts are large white jellyfish-like mobs that live only in The Nether. They float through the air and shoot fireballs from their mouths at the Player. Their bodies are 4 by 4 by 4 block cubes with 9 tentacle-like limbs hanging from the bottom. They first appeared in the Halloween Update. Ghasts are able to spawn anywhere in The Nether, as long as there is sufficient space (5*5*5 space is required to spawn) and the game is not in Peaceful mode. If they are spawned in an insufficient space, they will suffocate - quickly.
  • A not-so-friendly Ghast; (well, he's friendly to you) attacks nearby enemies with great and terrifying power! Bought with candies from the Strange Witch.
  • Just like the Ghasts, only stronger and coloured white and red. They also seem to have more spikes on their club arms. Kamikaze Ghasts: Unlike the Normal Ghasts and Demon Ghasts, this variation don't have spikes or club arm at all and charge at Rick aimlessly. If Rick touches them they explode on contact and deal a decent amount of damage to him.
  • Ghast is a pet.
  • Ghast is an enemy in MARDEK.
  • Ghast was a demon in Tartarus.
  • Ghasts were a subtype of ghouls.
  • Ghasts are more dangerous versions of ghouls, capable of not only paralyzing opponents like their lesser kin but also of inflicting disease. When more than one is encountered, they can be quite dangerous to very low-level parties, and are best fought with ranged weapons and spells.
  • A ghast is a faerie creature who has the power to enhance the power of other magical beings. They are very like genies and are often employed by Genies as helpers.
  • Table of Contents: Quick Stat & Upgrades | Strategy (+/-) The Ghast is a Champion unit. The Ghast has the ability to teleport to the location of any fallen ally piece. __TOC__
  • A Ghast is a level 3 unit belonging to the race and the faction of Undead. It advances from the Necrophage and is the final advancement of the Ghoul. Ghasts possess an unnatural toughness and they can weather considerable amounts of damage. Their deadly bite also carries with it a poison that can wear down even the hardiest of foes.
  • Ghasts can only be killed after completion of the Nature Spirit quest. You must have a Druid pouch and blessed Silver sickle to kill them. You must use the ability of the blessed silver sickle near some dead logs or bushes to harvest Mort myre fungi, Mort myre stems, or Mort Myre Pears then put those into a druid pouch by filling it. When your druid pouch has some been filled, you can use it to make a ghast visible, or wait until a ghast attacks you to make it visible. This renders the ghast vulnerable to attack; killing it rewards the player with 30 Prayer experience.
  • On the parallel-universe of the New Earth, Ghast is an immortal demon. Along with his brothers Abnegazar and Rath, he comprises one third of the family commonly referred to as the Demons Three. The Demons Three ruled the galaxy a billion years ago before being banished by beings known as the Timeless Ones. Through the efforts of a sorcerer named Felix Faust, the brothers have come to Earth time and again, but they are almost always foiled by the super-hero team known as the Justice League of America. Ghast is linked to a mystical artifact known as the Red Jar of Calythos. Anyone in possession of the Wheel can summon and control Ghast.
  • Ghasts are a variety of ghoul who possess greater strength and cunning than theirt lesser cousins.
  • More deadly and cunning than their lesser kin, the Ghoul. Ghasts have a particularly noxious stench.
  • thumb|een ghastthumb|een ghast valt een speler aan!ghasts zijn ondode zielen van mensen
  • While not an actual Ghast, the Skulnant was named as such in an earlier version of the game.
  • right Ghast sind feindliche Monster und kommen im Nether vor. Sie sind weiße schwebende Mobs welche 4,5 Blöcke hoch, breit und lang sind. Sie können auch mit Spawn-Eggs erschaffen werden, wie alle NPCs.
  • Ghast to agresywne stworzenie latające w przestrzeni Netheru. Został wprowadzone do gry w "Halloween Update". Po śmierci upuszcza 1 proch i 0-1 łzy ghasta.
  • Ghast to agresywne stworzenie latające w przestrzeni Netheru. Został wprowadzone do gry w "Halloween Update". Po śmierci upuszcza 1 proch i 0-1 łzy ghasta.
  • A Ghast was a neutral monster in League of Legends described in game as "A tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster File:Crest of Flowing Water.png blesses your champion with movement speed and disable resistance". The Ghast was removed during the Twisted Treeline remake.
  • This Is A Please Help Us By Expanding It. Type: Hybrid Pet School: Death Pedigree: varies based on what abilities they inherit from their parents. Cards: Gives one Wraith Item Card at Baby Egg Name: Onyx Egg Hatch Time: 00:21:00 (Days:Hours:Minutes) Description: Satyr (Pet) Wraith (Pet) Large Watermelon King Banana Chocolate Strawberry Square Watermelon Raising Bran Cereal Looks Like: Darkreaver Ianthine Spectre Reaver Crimson Spectre Documentation on how to edit this page can be found at .
  • Een Ghast oftewel fotome is een huisdier die een speler kan krijgen als deze een abbonement koopt van 1 maand. Een Ghast eet alleen botten zoals een chafer bot of krab schaar. Naam Statistieken Voer Ghast 0-150 vitaliteit Chafer bot, krab schaar, kaniger nagel, ect. Categorie:Huisdier Categorie:Voorwerp
  • El Ghast es un mob que aparece en el nether. Es inmune al fuego y a la lava.
  • [view] • [talk] Ghasts are hostile Nether dwelling mobs that float around and shoot explosive fireballs at players. Ghasts are cube shaped with 9 large tentacles hanging beneath them, and their main body is an exact 4 * 4 * 4 block cube, but despite their ghost-like appearance and their ability to move through other mobs, they cannot move through solid blocks, and they do not take extra damage from the smite enchantment. Ghasts were first added in the Halloween update and will spawn anywhere in the Nether where there is a 5 * 5 * 5 block space.
  • Jest jednym z prezentów, jakie możemy sobie wybrać po zakupie pacc'a na 1 miesiąc. Dostajemy tzw. * Ghast Gift
  • A player can kill a ghast only after obtaining a druid pouch from the Nature Spirit quest. A player must charge it with the Cast Bloom ability (uses up to sixty Prayer points per cast) of a blessed silver sickle or the ivandis flail near some dead logs, branches, or bushes to harvest mort myre fungi, mort myre stems, or mort myre pears. Then put three or more of those harvested items into the druid pouch by filling it. A player may fill it multiple times in a row to contain many charges.
  • Hit Dice: 4d12+3 (29 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+3 plus paralysis) Full Attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) Space/Reach: 5 ft./5 ft. Special Attacks: Ghoul fever, paralyis, stench Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance Saves: Fort +1, Ref +4, Will +6 Abilities: Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16 Skills: Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8
  • rightthumb|Ghast Druid pouchin käytön jälkeen Ghastit ovat "eläviä kuolleita" sieluja, jotka näätyivät nälkään Mort Myren suolla. Kun Ghast tulee vastaan ensimmäistä kertaan, se on täysin läpinäkyvä, sillä ei ole combat leveliä ja ne koittavat muuttaa ruuan hyödyttömäksi mätäneeksi ruuaksi. Jos pelaajalla ei ole ruokaa, ne hyökkäävät sinuun sen sijaan.
  • Due to the fact that they are airborne most of the time, the swords are next to useless. But, when it fires a fireball, you can counter it back by clicking the mouse on it when the fireball is near to the player. Therefore, it's best to use the bow to deplete their health and dodge their explosive fireballs. They also spawn in large numbers, so you'll have to be quick on your feet. Ghasts, however, do not chase you. They also are not particularly likely to move away. This doesn't matter much, as they can spot and shoot at you from 100 blocks away, giving them the largest range of any mob. Important: If you hear an elosheeni! sound, get out of the way. This means the Ghast has just launched a fireball. Ghasts that fire fireballs are aimed just above the player's head, have a blast radius of
  • According to H.P. Lovecraft's book The Dream-Quest of Unknown Kadath, The ghasts are a race of fearsome humanoids. They are much larger than a man and have a vaguely human face, albeit missing a nose. Their skin is rough and knotty. Their senses are unusually acute; they can see in the dark and have a strong sense of smell. They hop about on a pair of hooved, kangaroo-like legs, and are swift, strong, and agile. Ghasts prefer to dwell in complete darkness and have no tolerance for natural light — sunlight will kill them instantly. Otherwise, the dim, pale glow of the underworld seems to cause them little harm.
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  • 28(xsd:integer)
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  • 63(xsd:integer)
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Strength
  • 190(xsd:integer)
Alignment
Version
  • Temple Trekking
  • Regular
Attack
  • 20(xsd:integer)
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