About: Feedback Update: WildyWyrms   Sponge Permalink

An Entity of Type : dbkwik:resource/46iKH71zBgG8DMjnFlFpNg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hello all! We bring you away from your WildyWyrm slaying to inform you of the future - they're staying (well, kind of). You may well remember the death strykewyrms we added when strykewyrms were first introduced well now their moving away to Ape Atoll to allow the WildyWyrm (in a new form) to command the wasteland for wyrm-kind. Introducing the magma strykewyrm - a beast of lava and ash that may seem strangely familiar because it's exactly the same as the regular version of the WildyWyrm. You need not fear JMods though for these beasts are uncontrollable apart from this time of the year. Nor need you fear PKers (much) for the area in which you slay the beast is now non-PvP. Their locations haven't moved tough, so you may risk very thing getting to the beasts. They will continue to drop the

AttributesValues
rdf:type
rdfs:label
  • Feedback Update: WildyWyrms
rdfs:comment
  • Hello all! We bring you away from your WildyWyrm slaying to inform you of the future - they're staying (well, kind of). You may well remember the death strykewyrms we added when strykewyrms were first introduced well now their moving away to Ape Atoll to allow the WildyWyrm (in a new form) to command the wasteland for wyrm-kind. Introducing the magma strykewyrm - a beast of lava and ash that may seem strangely familiar because it's exactly the same as the regular version of the WildyWyrm. You need not fear JMods though for these beasts are uncontrollable apart from this time of the year. Nor need you fear PKers (much) for the area in which you slay the beast is now non-PvP. Their locations haven't moved tough, so you may risk very thing getting to the beasts. They will continue to drop the
Strength
  • 15(xsd:integer)
dcterms:subject
degrades
  • No
dbkwik:runescapefa...iPageUsesTemplate
Prayer
  • 1(xsd:integer)
Slot
  • Ring
Magic
  • 15(xsd:integer)
Armour
  • 4(xsd:integer)
Class
  • All
Ranged
  • 15(xsd:integer)
Requirements
  • None
abstract
  • Hello all! We bring you away from your WildyWyrm slaying to inform you of the future - they're staying (well, kind of). You may well remember the death strykewyrms we added when strykewyrms were first introduced well now their moving away to Ape Atoll to allow the WildyWyrm (in a new form) to command the wasteland for wyrm-kind. Introducing the magma strykewyrm - a beast of lava and ash that may seem strangely familiar because it's exactly the same as the regular version of the WildyWyrm. You need not fear JMods though for these beasts are uncontrollable apart from this time of the year. Nor need you fear PKers (much) for the area in which you slay the beast is now non-PvP. Their locations haven't moved tough, so you may risk very thing getting to the beasts. They will continue to drop the fury shark, which remains untradeable, though much more rarely (which means that they will remain after the WildyWyrms go). The item will be rarer still as only the best slayer master can assign these strykewyrms to the true masters of slaying. Well, what are you still reading for? The original WildyWyrms are still in game until the 28th March, 2011. Go!
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