About: Noise Level   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Noise Level, measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. Ogris before Update 16.0) but be perceived by enemies as completely silent.

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  • Noise Level
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  • Noise Level, measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. Ogris before Update 16.0) but be perceived by enemies as completely silent.
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dbkwik:warframe/pr...iPageUsesTemplate
abstract
  • Noise Level, measured in meters, determines the distance at which an enemy will be alerted by any given weapon or ability. Noise levels can be reduced if there is any obstruction between the source of noise and the target. Weapon noise is a key component of Stealth and must be considered when doing stealth missions. Noise level is independent of the sound a player hears; a weapon can sound loud in the game (e.g. Ogris before Update 16.0) but be perceived by enemies as completely silent. As of Update 18.1, stealth killing enemies will produce sound that travels about 5 meters, and any enemies within that radius will become automatically alerted for about 20 seconds, including melee finishers under stealth.
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