About: Transport Helicopter   Sponge Permalink

An Entity of Type : dbkwik:resource/NQ1gCY8duv0v2JGPyBThsA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Transport Helicopter was a vehicle that appeared as the boss of Fort Firestorm in Super Contra, also appearing as the first boss in the game. It was capable of shooting four turrets at the player, as well as launching multiple soldiers at the player. In the original Arcade version, the boss battle doesn't end with the helicopter out of action, instead it continues to the inside of Fort Firestorm, where the player battles an energy core.

AttributesValues
rdf:type
rdfs:label
  • Transport Helicopter
  • Transport helicopter
rdfs:comment
  • The Transport Helicopter was a vehicle that appeared as the boss of Fort Firestorm in Super Contra, also appearing as the first boss in the game. It was capable of shooting four turrets at the player, as well as launching multiple soldiers at the player. In the original Arcade version, the boss battle doesn't end with the helicopter out of action, instead it continues to the inside of Fort Firestorm, where the player battles an energy core.
  • The UH-60 Blackhawk Transport Helicopter, callsign Thunder or Ghost Hog is a Transport / Support Helicopter used by Blackwatch and the Marines during the containment operation on Manhattan Island.
  • Owing to their small capacity, transport helicopters normally cannot reliably move large armies at any speed (although they are one of the cheaper air units and so are conceivably massable). Using transport helicopters where they count is key for effective use. Transport helicopters can be used to sneak infantry behind enemy lines to cap HQs.
EXP Value
  • 1(xsd:integer)
Unarmored ATK One
  • 16(xsd:integer)
  • 25(xsd:integer)
AAM-DEF
  • 133(xsd:integer)
Ship ATK One
  • 1(xsd:integer)
  • 16(xsd:integer)
dcterms:subject
dbkwik:prototype/p...iPageUsesTemplate
dbkwik:advancewars...iPageUsesTemplate
Gold
  • 1900(xsd:integer)
  • 3500(xsd:integer)
deployed
  • Day 01
Name
  • Transport helicopter
Type
  • Transport gunship
Caption
  • A Transport Helicopter on a makeshift helipad
Fuel
  • 65(xsd:integer)
  • 70(xsd:integer)
  • 99(xsd:integer)
FighterA-DEF
  • 61(xsd:integer)
  • 138(xsd:integer)
APC-DEF
  • 1(xsd:integer)
FighterB-DEF
  • 61(xsd:integer)
  • 138(xsd:integer)
LanderDEF
  • 71(xsd:integer)
AegisDEFS
  • 0(xsd:integer)
FighterS-DEFF
  • 0(xsd:integer)
FighterS-DEFS
  • 4(xsd:integer)
AegisATKA
  • 1(xsd:integer)
AegisATKS
  • 0(xsd:integer)
FighterS-DEFA
  • 9(xsd:integer)
FighterS-ATKA
  • 0(xsd:integer)
AegisDEFA
  • 1(xsd:integer)
BCopterDEF
  • 81(xsd:integer)
APC-ATK
  • 11(xsd:integer)
AATankATK
  • 3(xsd:integer)
AAM-ATK
  • 11(xsd:integer)
TCopterATK
  • 11(xsd:integer)
Weapon One
  • Machine Gun A
  • Air To Surface Missiles
MechATK
  • 5(xsd:integer)
RocketATK
  • 11(xsd:integer)
ArtilleryATK
  • 11(xsd:integer)
InfantryATK
  • 62(xsd:integer)
BCopterATK
  • 1(xsd:integer)
InfantryDEF
  • 1(xsd:integer)
MechDEF
  • 1(xsd:integer)
Weapon Two
  • Machine Gun A
AATankDEF
  • 15(xsd:integer)
  • 81(xsd:integer)
Range Two
  • 1(xsd:integer)
Air ATK One
  • 4(xsd:integer)
Ammo Price One
  • 20.0
  • 2.0
Ammo Price Two
  • 2.0
Unarmored ATK Two
  • 16(xsd:integer)
Range One
  • 1(xsd:integer)
Init Base
  • 22(xsd:integer)
Ammo One
  • 1(xsd:integer)
  • 7(xsd:integer)
Unarmored DEF
  • 20(xsd:integer)
  • 23(xsd:integer)
Armor DEF
  • 20(xsd:integer)
  • 23(xsd:integer)
Armor ATK Two
  • 3(xsd:integer)
Init Loss
  • 2(xsd:integer)
  • 3(xsd:integer)
Ship ATK Two
  • 1(xsd:integer)
Air ATK Two
  • 4(xsd:integer)
Air DEF
  • 18(xsd:integer)
  • 20(xsd:integer)
Ammo Two
  • 9(xsd:integer)
Move Power
  • 6(xsd:integer)
  • 7(xsd:integer)
Ship DEF
  • 20(xsd:integer)
  • 23(xsd:integer)
TCopterDEFA
  • 1(xsd:integer)
BCopterSDEFS
  • 0(xsd:integer)
TCopterDEFS
  • 0(xsd:integer)
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