rdfs:comment
| - Hit Dice: 3d8+3 (16 hp) Initiative: +6 Speed: 20 ft. (4 squares) Armor Class: 19 (+1 size, +2 Dex, +2 natural, +3 studded leather armor, +1 buckler), touch 13, flat-footed 17 Base Attack/Grapple: +3/-1 Attack: Short sword +4 melee (1d4/19-20) or repeating light crossbow +6 ranged (1d6/19-20 plus poison) Full Attack: Short sword +4 melee (1d4/19-20) or repeating light crossbow +6 ranged (1d6/19-20 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison use, spell-like abilities, sneak attack +1d6 Special Qualities: Madness, spell resistance 15 vulnerability to sunlight Environment: Underground
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abstract
| - Hit Dice: 3d8+3 (16 hp) Initiative: +6 Speed: 20 ft. (4 squares) Armor Class: 19 (+1 size, +2 Dex, +2 natural, +3 studded leather armor, +1 buckler), touch 13, flat-footed 17 Base Attack/Grapple: +3/-1 Attack: Short sword +4 melee (1d4/19-20) or repeating light crossbow +6 ranged (1d6/19-20 plus poison) Full Attack: Short sword +4 melee (1d4/19-20) or repeating light crossbow +6 ranged (1d6/19-20 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison use, spell-like abilities, sneak attack +1d6 Special Qualities: Madness, spell resistance 15 vulnerability to sunlight Saves: Fort +2, Ref +5, Will +6 Abilities: Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16* Skills: Bluff +5, Hide +10, Listen +1, Move Silently +8 Feats: Blind-Fight, Improved Initiative Environment: Underground Organization: Team (2-4), squad (5-8 plus 1 3rd-level sorcerer), or band (11-20 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th-8th level) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: - (+2 if sane)}}
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