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Money-sink (also known as a "gold sink") is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects. In general terms, think of anything on the luxury side of one's in-game life as a money-sink.

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rdfs:label
  • Money-sink
  • Money-sink
rdfs:comment
  • Money-sink is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects. In general terms, think of anything on the luxury side of one's in-game life as a money-sink.
  • Money-sink (also known as a "gold sink") is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects. In general terms, think of anything on the luxury side of one's in-game life as a money-sink.
dcterms:subject
bydate
  • by Jun 25th 2012 at 7:00PM
  • by Jul 6th 2012 at 2:00PM
  • by Jul 6th 2012 at 9:00AM
dbkwik:wowwiki/pro...iPageUsesTemplate
Type
  • wowinsider
Link
abstract
  • Money-sink is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects. This term is also used somewhat derogatorily by players to denote any in-game sub-system that might be what they consider exorbitantly expensive, from a cost-effectiveness point of view. For instance, personal mounts are quite expensive. Some might call that game mechanic a money-sink. The same generally applies to player-housing in some form or fashion. In many MMORPGS, player-housing is so expensive that the average player could not afford it until later levels, no matter their actual need to have a central port for anchoring alts, entertaining friends, larger vaults, etc. In general terms, think of anything on the luxury side of one's in-game life as a money-sink.
  • Money-sink (also known as a "gold sink") is a term used to denote a game mechanic that helps to control the inflation rate and in-game economy. Without various money-sinks, the developers would have no viable means of introducing money into, or removing excess coin from, the game's economy. This would eventually lead to a complete breakdown of the economic sub-systems. In a game like World of Warcraft, which is primarily driven by a player-created economy, this could have catastrophic effects. This term is also used somewhat derogatorily by players to denote any in-game sub-system that might be what they consider exorbitantly expensive, from a cost-effectiveness point of view. For instance, personal mounts are quite expensive. Some might call that game mechanic a money-sink. The same generally applies to player-housing in some form or fashion. In many MMORPGs, player-housing is so expensive that the average player could not afford it until later levels, no matter their actual need to have a central port for anchoring alts, entertaining friends, larger vaults, etc. In general terms, think of anything on the luxury side of one's in-game life as a money-sink.
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