Hit Dice: 8d10+24 (68 hp) Initiative: +6 Speed: 60 ft. (12 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +8/+11 Attack: Claw +11 melee (1d8+4) Full Attack: Claw +11 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Acid spray Special Qualities: Darkvision 60 ft., immunity to acid, low-light vision, scent Saves: Fort +9, Ref +10, Will +3 Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +9, Listen +6, Jump +21, Spot +6 Feats: Alertness, Improved Initiative, Lightning Reflexes Environment: Warm forests Challenge Rating: Treasure: None
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| - Hit Dice: 8d10+24 (68 hp) Initiative: +6 Speed: 60 ft. (12 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +8/+11 Attack: Claw +11 melee (1d8+4) Full Attack: Claw +11 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Acid spray Special Qualities: Darkvision 60 ft., immunity to acid, low-light vision, scent Saves: Fort +9, Ref +10, Will +3 Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +9, Listen +6, Jump +21, Spot +6 Feats: Alertness, Improved Initiative, Lightning Reflexes Environment: Warm forests Challenge Rating: Treasure: None
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| - Hit Dice: 8d10+24 (68 hp) Initiative: +6 Speed: 60 ft. (12 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +8/+11 Attack: Claw +11 melee (1d8+4) Full Attack: Claw +11 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: Acid spray Special Qualities: Darkvision 60 ft., immunity to acid, low-light vision, scent Saves: Fort +9, Ref +10, Will +3 Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills: Hide +9, Listen +6, Jump +21, Spot +6 Feats: Alertness, Improved Initiative, Lightning Reflexes Environment: Warm forests Organization: Solitary or pack (3-6) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 9-12 HD (Medium); 13-24 HD (Large) Level Adjustment: -
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