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An Entity of Type : dbkwik:resource/wyH0xWpbTDMOOwKf6eX5Xg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A boolean value is a value that represents True or False. Decisions made by a program are determined by these two values. If this is true, do that. While that remains true, continue doing this. Different programing languages have different ways of dealing with Booleans. In fact, different versions of TI-BASIC have different ways of dealing with booleans.

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  • Boolean
rdfs:comment
  • A boolean value is a value that represents True or False. Decisions made by a program are determined by these two values. If this is true, do that. While that remains true, continue doing this. Different programing languages have different ways of dealing with Booleans. In fact, different versions of TI-BASIC have different ways of dealing with booleans.
  • A boolean, or bool value, is a very simple type of data. It can be either true or false. (See BoolValue) That's it. In Lua, everything that has a value is treated as true when converted to a boolean, unless it is nil or false. Good for making a high advance game. A boolean is a bit, a bit can be either 1 or 0, and is the most important "component" in a computer. In this case 0 = false and 1 = true. "The best thing about a boolean is even if you are wrong, you are only off by a bit"
  • Standard data type to reflect a boolean or binary situation - there can only be two possible states.
  • A boolean data type is one that by definition only has two states, "true" and "false". See 'Boolean' for the old WoW API boolean type. See 'boolean' for the Lua boolean type.
  • A boolean is a two-state value representing either truth or falsehood (in JavaScript, true or false). When values of other types are coerced to boolean, they are said to be either truthy or falsy. A variety of are available for working with (explicit or implicit) booleans.
  • Boolean variables are variables that can be 1 or 0. 1 means true and 0 means false. For instance, the variable visible is a Boolean variable. If it is 1, the object is visible. If it is 0, the variable is invisible.
  • Identifies a property as only having the possible values of "true" or "false"
  • Boolean Values must be either a 0 or 1. They are utilized for Logic Checks and bear little flexibility. For numerous functions it is preferable to utilize an Integer value instead and design the Translation Code to utilize it as a percentage. Then 100 and 0 become equivalent to 1 and 0 (respectively). In cases where something is very cut and dry a yes/no decision, Booleans are ideal for their speed of processing. For example: Typical fields to utilize the information found in a Float variable are "is___" "getCount___" "changeCount___" "set___"
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abstract
  • A boolean value is a value that represents True or False. Decisions made by a program are determined by these two values. If this is true, do that. While that remains true, continue doing this. Different programing languages have different ways of dealing with Booleans. In fact, different versions of TI-BASIC have different ways of dealing with booleans.
  • A boolean, or bool value, is a very simple type of data. It can be either true or false. (See BoolValue) That's it. In Lua, everything that has a value is treated as true when converted to a boolean, unless it is nil or false. Good for making a high advance game. A boolean is a bit, a bit can be either 1 or 0, and is the most important "component" in a computer. In this case 0 = false and 1 = true. "The best thing about a boolean is even if you are wrong, you are only off by a bit"
  • Standard data type to reflect a boolean or binary situation - there can only be two possible states.
  • A boolean data type is one that by definition only has two states, "true" and "false". See 'Boolean' for the old WoW API boolean type. See 'boolean' for the Lua boolean type.
  • A boolean is a two-state value representing either truth or falsehood (in JavaScript, true or false). When values of other types are coerced to boolean, they are said to be either truthy or falsy. A variety of are available for working with (explicit or implicit) booleans.
  • Boolean Values must be either a 0 or 1. They are utilized for Logic Checks and bear little flexibility. For numerous functions it is preferable to utilize an Integer value instead and design the Translation Code to utilize it as a percentage. Then 100 and 0 become equivalent to 1 and 0 (respectively). In cases where something is very cut and dry a yes/no decision, Booleans are ideal for their speed of processing. The default value for any Boolean will be 0, so omission of the field will result in an assumed 0. The XML Filestructure will not allow any values besides 0 or 1 due to the Schema declaration that it should expect a Boolean. However, if the Schema is altered to allow a different value type, the code from there in would readily accept any value. Naming conventions dictate that any Boolean values start with the letter "b" to indicate their data type in the XML. Once the XML had been loaded into the main code, this indicator is dropped. For example: Typical fields to utilize the information found in a Float variable are "is___" "getCount___" "changeCount___" "set___" For example: .isRace(), .changeCountRace(1), .getCountRace() & .setRace() The reason for the "Count" functions is so that multiple cases of a Boolean can be utilized. This only matters in situations where multiple sources of the Boolean can exist for a single data set, and the cases will change over time; like Promotion information being loaded onto a Unit, or Building Information being loaded onto a Player or City. In these cases, you might have multiple cases of the Boolean being set to 1, and without a count of how many exist, the Boolean would need re-checked each time that one case was removed to verify if the control Boolean (that for the Unit, City or Player) ought to be disabled as well.
  • Boolean variables are variables that can be 1 or 0. 1 means true and 0 means false. For instance, the variable visible is a Boolean variable. If it is 1, the object is visible. If it is 0, the variable is invisible.
  • Identifies a property as only having the possible values of "true" or "false"
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