About: Mordor Submod   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Morgul Shadows generally: It is known that there is in Edain little or no units that even remotely comes close to the complexity required to purchase Morgul Shadow: You need a to kill an enemy affected with the Morgul blade and then the Lesser Wraith can be converted into a Morgul Shadow but only if the Morgul Fortress (which costs 3000) has been put under Sauron's Influence. Currently the Morgul Shadows are good fighters that regenerate passively near Nazgûl if they suffer damage. This makes them an interesting unit, but a unit that requires such a lot of effort required to at all be able to join the game and should be considered more in my eyes. The old soul skills here were quite a mixture, but they were far too complicated and not usable in some matchups to boot. Likewise liked the ide

AttributesValues
rdfs:label
  • Mordor Submod
rdfs:comment
  • Morgul Shadows generally: It is known that there is in Edain little or no units that even remotely comes close to the complexity required to purchase Morgul Shadow: You need a to kill an enemy affected with the Morgul blade and then the Lesser Wraith can be converted into a Morgul Shadow but only if the Morgul Fortress (which costs 3000) has been put under Sauron's Influence. Currently the Morgul Shadows are good fighters that regenerate passively near Nazgûl if they suffer damage. This makes them an interesting unit, but a unit that requires such a lot of effort required to at all be able to join the game and should be considered more in my eyes. The old soul skills here were quite a mixture, but they were far too complicated and not usable in some matchups to boot. Likewise liked the ide
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abstract
  • Morgul Shadows generally: It is known that there is in Edain little or no units that even remotely comes close to the complexity required to purchase Morgul Shadow: You need a to kill an enemy affected with the Morgul blade and then the Lesser Wraith can be converted into a Morgul Shadow but only if the Morgul Fortress (which costs 3000) has been put under Sauron's Influence. Currently the Morgul Shadows are good fighters that regenerate passively near Nazgûl if they suffer damage. This makes them an interesting unit, but a unit that requires such a lot of effort required to at all be able to join the game and should be considered more in my eyes. The old soul skills here were quite a mixture, but they were far too complicated and not usable in some matchups to boot. Likewise liked the idea simply very good that the Morgul Shadows draws its strength from the deepest fears of his enemies. The result was the following system: Morgul Shadows & Fear: Once converted the Morgul Shadow will receive the random soul of an Elf, a Man or a Dwarf and two passive abilities to go with it: - "Elegance of Fear": The Morgul Shadow knows the innermost fears of his enemies. Whenever he strikes, close enemies briefly lose 10% damage. Abilities that cause damage lose 50% damage. - "Corrupted Ambition": The Morgul Shadow grants enemies an illusion of power and success. Nearby enemies collect experience 50% faster but suffer permanent damage reduction. - "Stolen Vitality": The attacks of Morgul Shadows rob the vitality of it's enemies. It causes slight surface damage and deprives life. - "Endless Greed": The Morgul Shadow is filled with an immense craving for riches. When he attacks he gains some resources. - "Extinct Breath of Life": The Morgul Shadow snatch the life of even the purest souls. Attacks of the Morgul Shadows temporarily disable enemy buildings and rob enemies of the ability to heal themselves for 90 seconds. - "Fading Magic": The Morgul Shadow knows the secrets of elven magic and escapes its power, the Shadow and nearby allies are immune to magic damage. All these effects affect heroes apart from "Corrupted Ambition". Morgul Shadows have also lost their abilities to hear while nearby and two small changes have been made to them: 1. Morgul Shadow cost 45 CP now, as much as Isengard Berserker and are no longer with their 10 CP a quasi CP complements other army. 2. It is no longer possible for Morgul Shadows to exceed the CP limit: if the player does not have 45CP available then the Morgul Shadow will diseapear upon conversion.
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