abstract
| - |-| Teams= Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider problems in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and discouraging soldiers to spray too much with their weapons: Soldier weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down. Shadows (read more) use enhanced stealth equipment which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is discouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient. |-| Maps= This mode has its own set of exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available: |-| Trivia=
* Their origin and motives of the Shadows are still unknown, for these unknown soldiers fight both Black Lists and Global Risks. What the soldiers only know is that these soldiers are much dangerous than the Ghosts, for they cannot be seen easily and there's no trace of their paths.
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