About: Shillelagh   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shillelagh allows the caster to create a magical weapon for use in combat.

AttributesValues
rdf:type
rdfs:label
  • Shillelagh
  • Shillelagh
rdfs:comment
  • Un Shillelagh est une arme à deux mainsCatégorie:Objets à deux mains .
  • Shillelagh allows the caster to create a magical weapon for use in combat.
  • The Shillelagh is a two-handed Elite staff.
  • Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.
  • [[Category:]] The shillelagh (shuh-ley-lee) spell enhanced a wooden weapon, such as a club or a staff to do more harm in combat.
  • Shillelagh is a Staff style. Staff weapons with the Shillelagh style: *
  • Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
sameAs
Level
  • 1(xsd:integer)
dcterms:subject
Spellbook
  • Priest
Casting Time
  • 2(xsd:integer)
saving throw
  • None
vitesse
  • r
portee
  • 2(xsd:integer)
area of effect
  • Special
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:diablo/prop...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Range
  • 0(xsd:integer)
Name
  • Shillelagh
school2e
usable by
school3e
school1e
spheres2e
priest sphere
  • Combat, Plant
dbkwik:fr.diablo/p...iPageUsesTemplate
Appears In
Duration
  • 4(xsd:integer)
School
  • Alteration
dbkwik:resource/rZLZ5Egi8HmAMNqOoK3rkA==
  • 83(xsd:integer)
dbkwik:resource/201A-PNmiUYsPVxgMd7ZCA==
  • 65(xsd:integer)
dbkwik:resource/UigE0kwBrQYYL8EvrkpSgg==
  • 1(xsd:integer)
dbkwik:resource/YrSmZPRQ7phrzCp4oeuaBA==
  • 52(xsd:integer)
dbkwik:resource/erqnwlwhcir8OQLwQU3gwQ==
  • 108(xsd:integer)
dex req
  • 27(xsd:integer)
dbkwik:resource/icXwlj6EMKZZqJsa0tkcbQ==
  • 62(xsd:integer)
dbkwik:resource/sCLTbw2T-Q3eVfthp2Z7QQ==
  • 4(xsd:integer)
dbkwik:resource/wFCAo8U5-3suQYI8QK_TAg==
  • 40(xsd:integer)
spell icon
abstract
  • Un Shillelagh est une arme à deux mainsCatégorie:Objets à deux mains .
  • Shillelagh allows the caster to create a magical weapon for use in combat.
  • The Shillelagh is a two-handed Elite staff.
  • Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.
  • [[Category:]] The shillelagh (shuh-ley-lee) spell enhanced a wooden weapon, such as a club or a staff to do more harm in combat.
  • Shillelagh is a Staff style. Staff weapons with the Shillelagh style: *
  • Casting Time: 1 bonus action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
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