About: Infinite Loop   Sponge Permalink

An Entity of Type : dbkwik:resource/bnI5LpB1VFGa8ogvUyYlkg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

|}

AttributesValues
rdf:type
rdfs:label
  • Infinite Loop
  • Infinite loop
rdfs:comment
  • |}
  • Chorus: * This is the song that never ends, * It keeps going on and on my friends! * Some people started singing it, not knowing what it was, * Now they're singing it forever, forever just because! * This is the song that never ends....." Chorus
  • Mission Type [[Category: missions]] Infinite Loop is an optional mission available in Research and Development. “The hardest decision a vault hunter ever makes... which insane AI personality to shut down in the name of glory and shiny things?”
  • There are two distinct types of infinite loops: loops with no net change and loops with net change. Infinite loops contrast to controlled loops, which instead are maintained by a player intentionally repeating a set of actions or making the same decisions, rather than forced by game mechanics.
  • An infinite loop is a sequence of instructions in a computer program which loops endlessly, either due to the loop having no terminating condition or having one that can never be met. In older operating systems with cooperative multitasking, infinite loops normally caused the entire system to become unresponsive. With the now-prevalent preemptive multitasking model, infinite loops usually cause the program to consume all available processor time, but can usually be terminated by the user. Busy-wait loops are also sometimes misleadingly called "infinite loops". In slang a computer being "frozen" is an infinite loop.
sameAs
Level
  • 19(xsd:integer)
  • 77(xsd:integer)
dcterms:subject
Aggression
  • +1
vsnoxious
  • +960
itemLink
  • -9223372036854775808(xsd:double)
icat
  • Legendary
Icon Number
  • 27(xsd:integer)
vsarcane
  • +600
Agi
  • +30
effectdesc
  • *When Equipped: **On a successful attack this spell has a chance to cast Divine Restoration on caster. This effect will trigger an average of 1.2 times per minute. If a melee attack is used, only the primary weapon can trigger this effect. ***Heals caster for 340
effectlist
  • Divine Restoration
sta
  • +36
Icon Color
  • Green
dbkwik:avengersall...iPageUsesTemplate
dbkwik:borderlands...iPageUsesTemplate
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:uncyclopedi...iPageUsesTemplate
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
dbkwik:codesnippet...iPageUsesTemplate
Rewards
Partof
  • Enemy
Power
  • +90
Game
  • Borderlands: The Pre-Sequel
Slot
  • Finger
Name
  • Infinite Loop
Type
  • Buff
  • Optional
imagewidth
  • 250(xsd:integer)
Duration
  • 1(xsd:integer)
int
  • +20
Health
  • +140
Effects
  • Taking extra actions immediately
WT
  • 0(xsd:double)
flags
  • Lore No-Trade
Given
Location
abstract
  • |}
  • Chorus: * This is the song that never ends, * It keeps going on and on my friends! * Some people started singing it, not knowing what it was, * Now they're singing it forever, forever just because! * This is the song that never ends....." Chorus
  • An infinite loop is a sequence of instructions in a computer program which loops endlessly, either due to the loop having no terminating condition or having one that can never be met. In older operating systems with cooperative multitasking, infinite loops normally caused the entire system to become unresponsive. With the now-prevalent preemptive multitasking model, infinite loops usually cause the program to consume all available processor time, but can usually be terminated by the user. Busy-wait loops are also sometimes misleadingly called "infinite loops". In slang a computer being "frozen" is an infinite loop. Like other terms with specific meaning to programmers and an evocative feel (for example memory leak), the term is sometimes used incorrectly; see colloquial use below. An actual infinite loop is something that can generally only be diagnosed by a programmer.
  • Mission Type [[Category: missions]] Infinite Loop is an optional mission available in Research and Development. “The hardest decision a vault hunter ever makes... which insane AI personality to shut down in the name of glory and shiny things?”
  • There are two distinct types of infinite loops: loops with no net change and loops with net change. Infinite loops contrast to controlled loops, which instead are maintained by a player intentionally repeating a set of actions or making the same decisions, rather than forced by game mechanics.
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software