rdfs:comment
| - Technology is a thing little understood in the Imperium of the late 41st Millennium and its workings lie shrouded in mystery and superstition for most of humanity. The Adeptus Mechanicus holds undisputed rights to the secret lore of science and technology, but the Tech-priests themselves are comparably few in number when set against the teeming billions of the Hive Worlds or even the isolated crews of starships plying the void. Such people rely on technological infrastructure in great profusion simply to live, be it a hive water-recyk system or a ship’s thermal heaters. The ongoing low-grade maintenance of such petty systems, along with the day-to-day workings of the more sophisticated parts of a manufactora’s machinery and the like, are left to an army of technomats, functionaries, duct-c
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abstract
| - Technology is a thing little understood in the Imperium of the late 41st Millennium and its workings lie shrouded in mystery and superstition for most of humanity. The Adeptus Mechanicus holds undisputed rights to the secret lore of science and technology, but the Tech-priests themselves are comparably few in number when set against the teeming billions of the Hive Worlds or even the isolated crews of starships plying the void. Such people rely on technological infrastructure in great profusion simply to live, be it a hive water-recyk system or a ship’s thermal heaters. The ongoing low-grade maintenance of such petty systems, along with the day-to-day workings of the more sophisticated parts of a manufactora’s machinery and the like, are left to an army of technomats, functionaries, duct-crawlers, voidwalkers and work-prefects gifted by their Mechanicus masters with just sufficient knowledge to perform their tasks with due deference and supplication to the Machine Spirits and nothing more. Of this disparate group, arguably the most skilled and certainly least trusted are the Reclaimators. In the Calixis Sector, Reclaimators are common in the reaches of the hive cities of Scintilla, Malfi and other worlds, as well as on the great Chartist vessels and numerous small trader ships. Despite their vital purpose, however, they rarely enjoy a good reputation, although in some places their ill-renown is more deserved than others. In the depth of the Sibellus underhive, it is well organised networks of Hereteks and "reks" that are the real power behind the infamous narcogangs. On war-ravaged Tranch, the men and women who make up the numerous Reclaimator scav-packs that prowl the ruins are often little more than murderous bandits weighed down by dead men’s plunder and broken trinket-fetishes. Among the Void Born it is no different; the wreaker crews of breaker-ships and junkers are considered untrustworthy and accursed of their kind and the void families tell dark stories of death-scows, haunted vessels filled with scavengers driven to cannibalism and madness by want or by uncovering something best left alone in their desire for valuable salvage. In one place in the sector, perhaps perversely, the Reclaimator is held in high esteem, and that place is Volg. In this most nightmarish of hives, the Reclaimator’s knowledge is a vital part of sustaining life against the myriad hazards the hivers must struggle against on a daily basis. Given very little to work with in the massive hive city’s environs, the Reclaimators of Volg have a reputation for coming up with nearly miraculous (if often crazed and dangerous) solutions to keep things running, and ever more inventively salvage weapons to drive away the bloated, mutated things crawling up from below. Some point to their unusual designs and the local worship of a debased form of the Machine God by the Reclaimators in the shape of "Ironskull" as evidence of the influence of rogue Tech-priests exiled to Volg as punishment in times past.
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