About: Developer Chat - 2004/01/14   Sponge Permalink

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  • Developer Chat - 2004/01/14
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  • Thank you.
  • done
  • :D
  • Done.
  • Well, I can take the other one. :> We're not considering changing the level restrictions on swearing allegiance at this time.
  • What are the player conflict settings of the new server
  • Tonight's chat is mainly on the subscripton price increase, the new servers and the allegiance pass-up changes. You all have a TON of great questions and we'll try to get to as many as we can. We have most of the AC1 Live Team here tonight, as you can see and we thank them all for coming! With that said... onto the first question.
  • Bear in mid, however, that we can't hit everythng all at once.
  • This should help a bit with managing the allegiance. In addition to that, we'd like to expand on the idea of 'speaker' and make real officers for the allegiance -- so the monarch can appoint people to help them with a variety of different tasks.
  • Another task we'd like to get done soon is more control over allegiance chat. We're introducing a basic chat, but there's a good many refinements that we'd like to add, especially in terms of the monarch & officer's control over the chat environment.
  • Question: With the Fee increase will we see more DEV interaction, and Live Events take Place?
  • Sorry, got distracted there. :> We're always striving to keep a goodly ampunt if interaction between the devs and the players.
  • And, no doubt, we'll be expanding on the non-combat choices in AC in the future.
  • Okay, thanks for coming out to answer the questions! I'm really sorry about the net split, the text, and other problems that occured tonight. There will be a log posted shortly. =)
  • There are already several ways to level non-combat characters in the game. These include trophies that give XP and some crafter-oriented quests, for example. In addition, the changes to the allegiance XP system will actually provide a boost for targeted leveling of characters, including non-combat tradeskill characters.
  • Ufhamlet AKA Montezuma's Revenge of Harvestgain asks: Can we anticipate new ways to level non-combat viable characters
  • We don't hate DT. Heck, half of us play our mains on DT...
  • We've run the math on a number of different scenarios to try and find how some may try to exploit this system
  • @81.48.73.36
  • Zedon AKA Red Huntress of Frostfell asks: Will there be more resources in place with the coming of the new server to enforce the CoC?
  • Again, just give us some time.
  • Although the passup may not be 100% optimized
  • And we know how much you guys like live events.
  • Buncha idiots so far eh?
  • Regarding the future -- the future of this game is always one of our main concerns. We want this game to stick around for a long, LONG time. 8)
  • For example
  • then, we are going to basically double the size of the dev team to build the expansion pack.
  • G'night all!
  • Got it... typing... 8)
  • Have a good night :)
  • I believe that's what was being asked, thanks. :)
  • I can grab this one
  • I have a better idea, May.
  • I'll let srand and the team answer that one.
  • I'm going to jump in here real quick ...
  • It will be a regular world.
  • OK, let's get something straight....
  • OK, time for the last question...
  • Oooh, I can answer this!
  • Or those that harass devs via PMs :)
  • It should be possible for allegiances to maintain their rank concerns -- such as for a mansion -- while still having passup XP
  • Session Start: Wed Jan 14 18:00:01 2004
  • So some players may not want to reorganize
  • Thank you everyone!
  • Thanks everyone!
  • Thanks para, whew
  • There are many choices available. 8)
  • There is probably a middle way...
  • With the fixing of the experience chain, will we be able to swear to lower levels
  • We're still outtting the organization together, :D
  • So, yes, we have considered many possible negative impacts
  • Anyway, one of the first things we want to get operational is the notion of a 'banned' list for the allegiance. In other words, the monarch or officers could specify characters or accounts that they don't want to be able to swear in, no matter what.
  • and pardon the spelling typos.
  • done.
  • Thank you srand and other devs for coming today, answered some of the needed questions!
  • is bandwidth, and that still isn't cheap.
  • Anything that breaks the VN board CoC or any inappropriate names are being served with bans.
  • One of the things we are determined to do is raise the bar on customer service and that includes CoC enforcement. That is NOT a knock on Microsoft or the way they do things now, by the way.
  • While we wait, how about an impomptu question: Is there a name for the new server and do you have a date for opening?
  • ok, now actually done
  • oop
  • or other fans sites that we cover.
  • when the time is right and the usage warrants it, we'll cnsider a secind PK world.
  • so many pwople
  • so, Speing, lord willin' and the creek don't rise.
  • sorry, one more thing
  • We can’t do everything at once, of course, but we have to start somewhere. This seemed like a good starting point.
  • we haven't decided on a name yet.
  • whooo
  • Some players feel that the increase in the fee is also because of the development costs of an expansion. Can you shed any light on what the graphics upgrades included in the expansion will consist of?
  • Right now, we're just opening the one new server, and it'll be our first one in wuite a while, so we wanted to keep things simple. But in the future, as we have a chance to open more servers, we definitely would like to open some with special rules.
  • * Disconnected Session Close: Wed Jan 14 19:16:03 2004
  • If a guild wants to reform to maximize XP passup, at the expense of rank, that would be their choice.
  • OK, folks. That does it for tonight. Thanks for sticking through the split.
  • If you have more questions, please don;t hesiatet to post on ACDm, Vault or Warcry....
  • Also, if we're to expand the customer service and raise the bar, then we need more people, and that is the most expensive part overall, in the long run...
  • On the name and date for launch of the new world....
  • We'd like to concentrate more resources on these in the future, although, as Jessica said, bear in mind that we can't do everything at once.
  • Another reason is to show our commitment to the game, that we aren’t about sucking the life out of it and then burying the corpse. Frankly, we think the glory days of the game are ahead, not in the past, and that means investing in growth. I know that reads as corny and just so much marketing fluff, but live and work every day with that thought in mind.
  • Of course, before we'd open a server with special rules, we'd open a new PK server.
  • Vn_lubomirii AKA Death Cometh of Darktide asks: Is the new server going to provide something the others do not? The other servers are not that overloaded with people on login from the "glory" days. What is the reason FOR the new server now?
  • Can you elaborate? If you're wasking what the increase is for, we covered that in the message Monday.
  • We've even done some preliminary work towards allowing players to name their allegiances, although that feature is still quite a ways off if we can get it working. And we've discussed some cool ideas with heraldry -- but we have no specific plans for that yet, we're still just batting around ideas. Okay, they are telling me I'm babbling now. *grin*
  • We are sorry for the delay. The dev chat will continue as normal within minutes. Thank you.
  • How successful we are in that enforcement… well, each of you will have to determine that for yourselves.
  • So, that is the general answer. Did I give you the info you were lokking for?done.
  • Well, I can tell you some of the more likely stuff we've talked about, anyway. I don't think I can tell you everything we've thrown about. :>
  • The best choice for the new server world was a regualr world.
  • In the main, the new server is planned so that people who want to start over without competing with XP chains, have a place to do just that. It is a thorny issue, with players on both sides of the debate, so it made sense with something this important to provide a choice.
  • Question XP Chain : With the changing of how xp is made, guilds will deviate from the typical linear patern to a more mushroom like pattern, exluding many people from the bonus of having a rank chain at the bottom, will this be addressed in anyway?
  • However the positives greatly outweight the possible negatives
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