About: Trapdoor (POH)   Sponge Permalink

An Entity of Type : dbkwik:resource/YyMMc2RNOGLoF4tlLVihGA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When the lever is pulled, any players standing on the trapdoor will fall down into the oubliette below the throne room. When this happens, they hang in the air for a second and look down before falling, in the classic cartoony style. Performing most emotes will delay a players falling through the trapdoor until the emote has ended. However, if timed correctly, some lengthy emotes (like Give Thanks) can prevent a player from falling through altogether.

AttributesValues
rdf:type
rdfs:label
  • Trapdoor (POH)
rdfs:comment
  • When the lever is pulled, any players standing on the trapdoor will fall down into the oubliette below the throne room. When this happens, they hang in the air for a second and look down before falling, in the classic cartoony style. Performing most emotes will delay a players falling through the trapdoor until the emote has ended. However, if timed correctly, some lengthy emotes (like Give Thanks) can prevent a player from falling through altogether.
  • A Trapdoor can be built in the floor space hotspot of the Throne Room in a player-owned house. The trapdoor's look will match the look of walls in the house, e.g. a trapdoor in a house with fancy stone walls will have a similar appearance.
Level
  • 74(xsd:integer)
flatpack
  • No
Examine
  • What could happen on this spot?
hotspot
  • Floor
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Trapdoor
Update
  • PLAYER-OWNED HOUSES!
Icon
Room
Release
  • 2006-05-31(xsd:date)
Experience
  • 770(xsd:integer)
Materials
  • 5(xsd:integer)
  • 10(xsd:integer)
abstract
  • When the lever is pulled, any players standing on the trapdoor will fall down into the oubliette below the throne room. When this happens, they hang in the air for a second and look down before falling, in the classic cartoony style. Performing most emotes will delay a players falling through the trapdoor until the emote has ended. However, if timed correctly, some lengthy emotes (like Give Thanks) can prevent a player from falling through altogether.
  • A Trapdoor can be built in the floor space hotspot of the Throne Room in a player-owned house. The trapdoor's look will match the look of walls in the house, e.g. a trapdoor in a house with fancy stone walls will have a similar appearance. When the lever is pulled, any players standing on the trapdoor will fall down into the oubliette below the throne room. When this happens, they hang in the air for a second and look down before falling, in the classic cartoony style. Performing most emotes will delay a players falling through the trapdoor until the emote has ended. However, if timed correctly, some lengthy emotes (like Give Thanks) can prevent a player from falling through altogether.
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