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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Pulse Pistols were first developed during the Tau Empire’s Campaign of Cleansing from 606.M38 to 792.M38, the first prolonged war of the Tau against the Orks. Whilst the Tau suffered many defeats early on, they were ultimately able to eradicate the Greenskins, thanks in part to the Earth Caste refinement of the first Pulse Weapons. As a result of this campaign, the Dal'yth Sept was successfully founded.

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  • Pulse Pistol
  • Pulse pistol
rdfs:comment
  • Pulse Pistols were first developed during the Tau Empire’s Campaign of Cleansing from 606.M38 to 792.M38, the first prolonged war of the Tau against the Orks. Whilst the Tau suffered many defeats early on, they were ultimately able to eradicate the Greenskins, thanks in part to the Earth Caste refinement of the first Pulse Weapons. As a result of this campaign, the Dal'yth Sept was successfully founded.
  • The pulse pistol is an energy weapon in Fallout 2, Fallout: New Vegas and Fallout Tactics. __TOC__
  • The pulse pistol is a terran weapon that uses battery cartridges. Some colonists of Free Haven on Bhekar Ro used pulse pistols to hunt urchin lizards and later to fight the zerg during the Battle of Bhekar Ro.
  • A pulse pistol was a small arms version of pulse weaponry that was one of the most common types of weapons in the galaxy. The standard issue Peacekeeper sidearm fired small bolts of yellow or red energy powered by chakan oil that were able to kill most species save for Scarrans. John Crichton eventually adopted one particular pulse pistol as his own which he christened "Winona". He considered it to be more dependable than other pistols.
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dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:starcraft/p...iPageUsesTemplate
Game
  • FNV
  • FO2
  • FOT
  • VB
articles
abstract
  • Pulse Pistols were first developed during the Tau Empire’s Campaign of Cleansing from 606.M38 to 792.M38, the first prolonged war of the Tau against the Orks. Whilst the Tau suffered many defeats early on, they were ultimately able to eradicate the Greenskins, thanks in part to the Earth Caste refinement of the first Pulse Weapons. As a result of this campaign, the Dal'yth Sept was successfully founded.
  • The pulse pistol is an energy weapon in Fallout 2, Fallout: New Vegas and Fallout Tactics. __TOC__
  • A pulse pistol was a small arms version of pulse weaponry that was one of the most common types of weapons in the galaxy. The standard issue Peacekeeper sidearm fired small bolts of yellow or red energy powered by chakan oil that were able to kill most species save for Scarrans. The pistol could be set to overload, causing a large explosion relative to the amount of ammunition remaining. Despite the fact that the weapon did not use expendable shell casings, they were capable of jamming resulting in shots that would flicker weakly and fall to the ground after only a few feet. There was a mount on the right side, where a laser sight could be attached. John Crichton eventually adopted one particular pulse pistol as his own which he christened "Winona". He considered it to be more dependable than other pistols. Scorpius used a larger version of the standard pulse-pistol. ("The Hidden Memory"; Farscape: The Peacekeeper Wars; "Liars, Guns and Money - Plan B") He used this weapon to kill Gilina Renaez. In addition, Scorpius also carried a single shot pulse device in his cooling rod mechanism. Rygel XVI used this weapon while trapped with Scorpius. ("I-Yensch, You-Yensch")
  • The pulse pistol is a terran weapon that uses battery cartridges. Some colonists of Free Haven on Bhekar Ro used pulse pistols to hunt urchin lizards and later to fight the zerg during the Battle of Bhekar Ro.
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