Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.
|
nieve
| |
dcterms:subject
| |
drange
| |
dslash
| |
amagic
| |
Hitpoints
| |
dmagic
| |
dstab
| |
Examine
| - Goodness, gracious, great balls of fire!
|
max hit
| |
Poisonous
| |
dcrush
| |
attack speed
| |
Always Drops
| |
str
| |
Combat
| |
Attack style
| |
slaylvl
| |
acrush
| |
astab
| |
Aggressive
| |
arange
| |
aslash
| |
dbkwik:oldschoolru...iPageUsesTemplate
| |
Range
| |
Cat
| |
Name
| |
Weakness
| |
Duradel
| |
Slayxp
| |
Chaeldar
| |
Members
| |
Update
| |
Att
| |
DEF
| |
Release
| |
immunepoison
| |
immunevenom
| |
strbns
| |
mage
| |
attbns
| |
rngbns
| |
abstract
| - Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat. Note: After reviving one of its companions, Jal-Zeks can be rather unreliable, as they might try to melee the player for 1-4 game ticks, regardless of the player's position. When playing the Inferno, players are advised to run into a safe position in order to regain control of the Jal-Zek's attack pattern.
|
is wikipage disambiguates
of | |