About: Jal-Zek   Sponge Permalink

An Entity of Type : dbkwik:resource/IpZTc_Vz_B9fraTUL2NDiA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.

AttributesValues
rdf:type
rdfs:label
  • Jal-Zek
rdfs:comment
  • Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.
nieve
  • Yes
dcterms:subject
drange
  • 0(xsd:integer)
dslash
  • 0(xsd:integer)
amagic
  • 80(xsd:integer)
Hitpoints
  • 220(xsd:integer)
dmagic
  • 0(xsd:integer)
dstab
  • 0(xsd:integer)
Examine
  • Goodness, gracious, great balls of fire!
max hit
  • 70(xsd:integer)
Poisonous
  • No
dcrush
  • 0(xsd:integer)
attack speed
  • 6(xsd:integer)
Always Drops
  • Nothing
str
  • 510(xsd:integer)
Combat
  • 490(xsd:integer)
Attack style
slaylvl
  • 1(xsd:integer)
  • No
acrush
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
Aggressive
  • Yes
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
dbkwik:oldschoolru...iPageUsesTemplate
Range
  • 510(xsd:integer)
Cat
  • TzHaar
Name
  • Jal-Zek
Weakness
  • Ranged
Duradel
  • Yes
Slayxp
  • 220(xsd:integer)
Chaeldar
  • Yes
Members
  • Yes
Update
  • The Inferno
Att
  • 370(xsd:integer)
DEF
  • 260(xsd:integer)
Release
  • 2017-06-01(xsd:date)
immunepoison
  • No
immunevenom
  • Yes
strbns
  • 0(xsd:integer)
mage
  • 300(xsd:integer)
attbns
  • 0(xsd:integer)
rngbns
  • 0(xsd:integer)
abstract
  • Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat. Note: After reviving one of its companions, Jal-Zeks can be rather unreliable, as they might try to melee the player for 1-4 game ticks, regardless of the player's position. When playing the Inferno, players are advised to run into a safe position in order to regain control of the Jal-Zek's attack pattern.
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