About: Sound cutoffs   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Certain sounds in Vanilla Doom are almost always interrupted before they can completely play, due to two possible causes: interruption by a new sound, and object removal.

AttributesValues
rdfs:label
  • Sound cutoffs
rdfs:comment
  • Certain sounds in Vanilla Doom are almost always interrupted before they can completely play, due to two possible causes: interruption by a new sound, and object removal.
dcterms:subject
abstract
  • Certain sounds in Vanilla Doom are almost always interrupted before they can completely play, due to two possible causes: interruption by a new sound, and object removal.
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