About: Retro Gatling   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Contrary to popular beliefs, the recoil between Retro Gatling and Pea Gatling are not actually very different: Both veer significantly to the right at a 30 degrees angle upwards, and Retro Gatling's climb rate is only slightly slower compared to Pea Gatling. Despite this however due to less ammo and a slower fire rate Retro Gatling becomes more accurate than Pea Gatling, as, it veers slower and not as much. The player may compensate for this by dragging their aim to the left at a 30 degrees angle downward; this can eliminate the need to fire Retro Gatling in bursts, as aimed shots should be able to hit the target reliably even at full auto.

AttributesValues
rdfs:label
  • Retro Gatling
rdfs:comment
  • Contrary to popular beliefs, the recoil between Retro Gatling and Pea Gatling are not actually very different: Both veer significantly to the right at a 30 degrees angle upwards, and Retro Gatling's climb rate is only slightly slower compared to Pea Gatling. Despite this however due to less ammo and a slower fire rate Retro Gatling becomes more accurate than Pea Gatling, as, it veers slower and not as much. The player may compensate for this by dragging their aim to the left at a 30 degrees angle downward; this can eliminate the need to fire Retro Gatling in bursts, as aimed shots should be able to hit the target reliably even at full auto.
dcterms:subject
dbkwik:plants-vs-z...iPageUsesTemplate
dbkwik:plantsvszom...iPageUsesTemplate
abstract
  • Contrary to popular beliefs, the recoil between Retro Gatling and Pea Gatling are not actually very different: Both veer significantly to the right at a 30 degrees angle upwards, and Retro Gatling's climb rate is only slightly slower compared to Pea Gatling. Despite this however due to less ammo and a slower fire rate Retro Gatling becomes more accurate than Pea Gatling, as, it veers slower and not as much. The player may compensate for this by dragging their aim to the left at a 30 degrees angle downward; this can eliminate the need to fire Retro Gatling in bursts, as aimed shots should be able to hit the target reliably even at full auto. The Retro Gatling sacrifices ammo and firing speed for more damage for each hit. Overall, the Retro Gatling will deal less damage per second, and the player will also have more accuracy with the ability.
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