About: Clown Mask   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Clown Mask is a type of clothing featured in The Last Stand: Dead Zone. It is a rubber mask mimicking the clown stereotype.

AttributesValues
rdf:type
rdfs:label
  • Clown Mask
rdfs:comment
  • The Clown Mask is a type of clothing featured in The Last Stand: Dead Zone. It is a rubber mask mimicking the clown stereotype.
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Clown Mask is the second boss in Super Bomberman. It is a large clown face. Clown Mask moves at a slow speed of 1, passing over all obstacles and pursuing the player. Rather than instantly changing directions, rotates its direction to face the player. It will harm players if they collide with its very center. Because Clown Mask's collision area is in the middle of its face, it cannot collide with players that are standing on the outer edges of the map.
Attack
  • 98(xsd:integer)
dcterms:subject
Giftable
  • Non-Giftable
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
dbkwik:mafiawars/p...iPageUsesTemplate
dbkwik:tlaststand/...iPageUsesTemplate
Availability
Defense
  • 169(xsd:integer)
Appearances
  • Super Bomberman
Date
  • 2012-03-16(xsd:date)
Game
  • The Last Stand: Dead Zone
Name
  • Clown Mask
Type
  • Armor
Score
  • 10000(xsd:integer)
JPName
  • ピエロマスク
Quality
  • Superior
HP
  • 18(xsd:integer)
Subtype
  • Head
Stage
Source
Effect
  • +5% Suppression Resistance
abstract
  • The Clown Mask is a type of clothing featured in The Last Stand: Dead Zone. It is a rubber mask mimicking the clown stereotype.
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Clown Mask is the second boss in Super Bomberman. It is a large clown face. Clown Mask moves at a slow speed of 1, passing over all obstacles and pursuing the player. Rather than instantly changing directions, rotates its direction to face the player. It will harm players if they collide with its very center. When Clown Mask is hit by an explosion, it stops and fires eight bullets, one in each direction. The bullets will harm players on collision. Clown Mask then begins to cry and continue pursuing the player at a faster pace. After some time, it will slow down and resume its normal behavior. Because Clown Mask's collision area is in the middle of its face, it cannot collide with players that are standing on the outer edges of the map.
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