About: Showdown At High Noon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Year: The Wild West. The Place: In the middle of an empty, dusty road outside a saloon. The Time: The instant the clock strikes high noon. One of two things happens. The Hero (or Badass Longcoat Anti-Hero with No Name Given) and the Big Bad stand back to back in the street. They step forward ten paces, the spurs on their heels clinking with every step. At the tenth step, they turn. The shoot out begins. Examples of Showdown At High Noon include:

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  • Showdown At High Noon
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  • The Year: The Wild West. The Place: In the middle of an empty, dusty road outside a saloon. The Time: The instant the clock strikes high noon. One of two things happens. The Hero (or Badass Longcoat Anti-Hero with No Name Given) and the Big Bad stand back to back in the street. They step forward ten paces, the spurs on their heels clinking with every step. At the tenth step, they turn. The shoot out begins. Examples of Showdown At High Noon include:
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • The Year: The Wild West. The Place: In the middle of an empty, dusty road outside a saloon. The Time: The instant the clock strikes high noon. One of two things happens. The Hero (or Badass Longcoat Anti-Hero with No Name Given) and the Big Bad stand back to back in the street. They step forward ten paces, the spurs on their heels clinking with every step. At the tenth step, they turn. The shoot out begins. The Hero (or B. A. L. C. A. H. w/N. N. G.) and the Big Bad stand at opposite ends of the street, hands hovering over their holsters. The camera cuts between their faces, their twitching fingers, the faces of the frightened crowd, and of the combatants framed by the opponent's legs. Long seconds pass. On a cue known only to the gunfighters, hands slap leather and shots ring out. The outcome is never certain, and any number of Westerns, even in the pre-Post Modern days of the Fifties, played with this trope without subverting it. In Version A, will someone cheat? Will the combatants draw at ten paces, or turn it into Version B? In either version, will one get the drop on the other, but not fire? Will both draw, and reach a Mexican Standoff? Will one intentionally miss, shoot the gun out of the other's hand, or simply gun him down? Or will some third party change the dynamic completely? A Dead Horse Trope (no pun intended) right up there with Chained to a Railway, but many works that featured it before it became cliche are still around. Its familiarity, of course, makes it a favorite parody. In said parody, one character is required to say, "This town ain't big enough for the two of us." Quite rarely will it occur to them that some urban expansion could solve all their problems. Examples of Showdown At High Noon include:
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