This is a thatched roof cottage situated north of the town entrance, and south of Spielburg Castle. The cottage is simple and rustic. Above the door is a painting of a flask, the sign of the Healer. Inside, the cottage is very warm and hazy as the Healer is constantly brewing her potions to maintain her business. The central part of the inside is the Healer's work area, which has preparation areas, counters and cauldrons. There are also shelves which store the Healer's supplies, as well as a bed in the back. The hut also has a small attic for more storage, which is where the Healer's pet pterosaur likes to perch.
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rdfs:label
| - Healer's Hut
- Healer's hut
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| - This is a thatched roof cottage situated north of the town entrance, and south of Spielburg Castle. The cottage is simple and rustic. Above the door is a painting of a flask, the sign of the Healer. Inside, the cottage is very warm and hazy as the Healer is constantly brewing her potions to maintain her business. The central part of the inside is the Healer's work area, which has preparation areas, counters and cauldrons. There are also shelves which store the Healer's supplies, as well as a bed in the back. The hut also has a small attic for more storage, which is where the Healer's pet pterosaur likes to perch.
- The healers charge 5 gold per level per hit point to heal you. If you're short on cash, they'll heal as many HP as you have gold for. If you have exactly the gold you need to be healed, then for some reason nothing happens. Get more gold and then they'll heal you. If you go to them when you're fully healed, they'll shout "You look fine to us!" If you have greater than your max hp, (possible via "JENNIE" codes) then you can sell your excess hp to the healer's hut.
- The healer's hut is nestled directly beside the Country Inn in Murky Waters. There you can find the local witch and healer.
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abstract
| - This is a thatched roof cottage situated north of the town entrance, and south of Spielburg Castle. The cottage is simple and rustic. Above the door is a painting of a flask, the sign of the Healer. Inside, the cottage is very warm and hazy as the Healer is constantly brewing her potions to maintain her business. The central part of the inside is the Healer's work area, which has preparation areas, counters and cauldrons. There are also shelves which store the Healer's supplies, as well as a bed in the back. The hut also has a small attic for more storage, which is where the Healer's pet pterosaur likes to perch.
- The healers charge 5 gold per level per hit point to heal you. If you're short on cash, they'll heal as many HP as you have gold for. If you have exactly the gold you need to be healed, then for some reason nothing happens. Get more gold and then they'll heal you. If you go to them when you're fully healed, they'll shout "You look fine to us!" If you have greater than your max hp, (possible via "JENNIE" codes) then you can sell your excess hp to the healer's hut.
- The healer's hut is nestled directly beside the Country Inn in Murky Waters. There you can find the local witch and healer.
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