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  • Weapons
  • Weapons
  • WEAPONS
  • Weapons
  • Weapons
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  • Below is the master weapons list. __NOEDITSECTION__
  • Weapons are items used with the aim of causing harm or death to living creatures and for inflicting damage to infrastructures. For more details, please see: * Weapons in Deus Ex * Weapons in Deus Ex: Invisible War * Weapons in Deus Ex: Human Revolution‎ * Weapons in Deus Ex: The Fall * Weapons in Deus Ex: Mankind Divided
  • Weapons are types of items in the Dark Cloud series. They are used to defeat enemies that are encountered in Dungeons. The weapon upgrade system allows weapons to be "Built up," effectively increasing weapon stats and attributes.
  • Weapons are single or two-handed items held in the weapons slot (and may incumber the ability to wield a shield). Below is a list of all Weapons. * Chaotic Longsword * More as I make them.
  • Weapons, a staple of RPG's, are no less important in the Suikoden series. However, Suikoden is different from many other RPG series in that each weapon in the game is attached to a specific character and cannot be removed. Each weapon has a strength statistic that is represented by a number next to the weapon's name. Total attack power in battle is calculated based on this number combined with a character's strength stat. Note: The table below is best viewed with Google Chrome or Mozilla Firefox in Desktop.
  • Weapons in spellborn include Swords, Axes, Maces, Daggers and many other different kinds of weapons. Other than in most MMOs weapons in spellborn do not have stats of themselves but rather they can be fitted with three sigils. Each of these sigils has a different shape. Fitting a weapon with a sigil will cause the weapon to become attuned
  • Weapons are items a player can use to inflict damage in combat. Weapons must be wielded to inflict damage in combat.
  • Weapons are wieldable items that are used in combat. There are several different groups of weapons, each with a different skill associated to it. Moderate weapons, like steel falchions, cost around 400 trias, while more exensive weapons can sell for anywhere from 10,000 to 100,000 trias, or sometimes even more. Weapons can be looted from killing some NPCs or crafted from metal ores.
  • Max is usually given a starting weapon, but can quickly gain more by finding them or taking them from dead enemies. In most levels you get to keep weapons from the previous one but sometimes you end up losing them. Often,weapons are found in closets or cabinets that can be opened.
  • 'The Hand phaser has seen alot of changes over the years. From the pistol grip models of the 2200's and the "dustbuster" models of the 2360's, this personel weapon still continues to change and improve. Although the Type 1's are still available today, most personel prefer the new sleeker Type II's for their personal defense.
  • There are many weapons on Earth and The Ark, which are listed here.
  • The staff(shaft) gives you 1 attack point it costs 10-20 pounds, the axe costs around 170 pounds and give an attack bonus of 2. Lastly the sword gives you 3 attack points and it costs 199-240 pounds. Note: Staff or sword (also shield) are not useful in the event of robbery for you or for the robber. They are used to calculate points in army events only.
  • In Lego Indiana Jones: The Original Adventures, your characters will need protection for them to survive. Indiana Jones's favorite weapons would have to be his fists, but sometimes, it's better to use long range weapons, such as the pistol, or rifle. You can use the envirornment as your weapon, as well. You will be able to pick up chairs and bottles, and smash them or throw them. The choice is yours.
  • Weapons are items used by players to engage in both PvE and PvP. Weapons are class-dependant, clan-dependant and white clan/black clan dependant as well, with vagabonds being able to use basic skills of multiple weapons.
  • For information on placing additional ingredients when crafting weapons, tools, and armour - click here.
  • Rappelz has a variety of weapons to be used in combat. Every weapon has it's strengths and weaknesses. For example: More powerful weapons (More attack power) will have slower attack speed (Two Handed Axes) while lower attack power weapons will have faster attack speed (Daggers). Every class has a preferred type of weapon that can be empowered by passive skills. So it is advised to use the weapon for which you get the passive attack power/ attack speed bonus. An overview of all types of weapons is available below.
  • This page covers rules and information for various types of mundane weapons. For reference, a typical slightly-built human has about 4 points of "body hits", and dies at -2. A typical tough human has about 12 points of "body hits", and dies at -4.
  • Weapons that appear in Kya: Dark Lineage, this list will include weapons that Kya, and enemies use.
  • There are dozens of weapons to collect. Weapons change your Hero's spell. Choose the HERO tab in the Team Select Menu to equip a weapon. Your hero wield one weapon at a time. Each Weapon has a unique effect once powered up. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events.
  • There are 9 guns in Driv3r. Once a new gun has been collected in Undercover mode it can be used in Take A Ride Mode. The Last weapon, the Grenade Launcher, is obtained after getting to Calita in Nice's 7th Mission. Some guns are rapid firing, while others are slow. The rapid or strong weapons can easily kill someone. You can change guns by pressing the brake button (on foot)
  • Age of sail cannons and carronades are rated by caliber which is the weight of their round shot in imperial pounds. This is not to be confused with modern caliber which is categorized by the diameter of projectiles. Increasing caliber of cannon generally increases damage and range at the cost of loading time.
  • Weapons in the game such as cars, planes, boats, trucks,radio towers, gas tanks, debris, tanks, etc. can be found in any level split in three groups: club, spear, and explosive.
  • Each starship has at least one weapon system, though many are equipped with more than one. A ship can attack with each of his weapon systems. The following list contains all weapons of starships from the Starship Battles set.
  • Weapons are one of the five types of equipment. They are marked with red text and item appearance and usually give bonuses to Damage, Attack Speed and chances for a critical hit. There are 24 normal weapons, 7 artifact weapons and 7 legendary weapons to be found in the game. Swords give medium bonuses to damage, attack speed and a small bonus to strength. Axes give high bonuses to damage, but nothing else. Wands give small bonuses to damage, intelligence and MP and have an active spell that can be cast.
  • Weapons are various energy cannons, turrets, missile launchers, mine and countermeasure dispensers that one can mount on his / her ship. Except the secondary weapons (cruise disruptors, torpedo launchers, mine and countermeasure dispensers), all other weapons are classified by their class / energy launching system, and have different effectiveness against enemy shields. For all weapons classified by related classes, see the category below. The speed at which weapons fire is measured in Shots Per Second (SPS).
  • Weapons are equipped items, such as arrows, staves, swords, daggers, throwing weapons, axes, etc. Generally used to deal physical damage to opponents. Wands and Staves generally are used for their stat bonuses to Intelligence and Wisdom.
  • A Weapon is any object used to inflict damage by either physical or non-physical (i.e. elemental or magical) means. In Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, all characters and enemies wield cards in order to inflict damage.
  • Weapons are items that are used in combat to directly deal damage to enemies. Weapons are only listed if they are specifically related to the Edalas campaigns and are listed by category.
  • All weapons and add-ons can be tested in the VR Training Facility and trialed in-game before you purchase them with Certs or Daybreak Cash. Except for Directive Reward Weapons.
  • There are a total of 9 weapons in the Marathon Trilogy, each with its own unique functions. Some can be dual-wielded, and others have secondary trigger functions. Each available weapon has its own inherent characteristics that affect its use, such as ready and reload time, accuracy, clip size, where it can be used, ability to trigger switches, and rarity. A quick-reference list of all standard weapons follows: For more details on an individual weapon, click on the weapon name above.
  • Weapons are tools that can be used to fend off against the monsters of the wild, battles, as well as just for show. Weapons can be found in the Armory as well as different armor and sheilds. Weapons come in many different shapes and sizes, they also can be elementaly enhanced, as well as attack capabilities. Below are the weapons of WKC. * Staffs * Longswords * Swords * Axes * Bows Below are the different magic uses, which can be used as weapons. * Divine Magic * Elemental Magic
  • <default>Weapons</default> Other Names Styles Legendary Master Advanced Grand Master Grand Master Master Class Expert Class High Class Disciple Middle Class Disciple Low Class Disciple First Appearance Weapons also known as Jojutsu, Soujutsu, and Kenjutsu. There are 24 different of weapons and styles of weapon combat shown throughout the series.
  • Metal Weapons are crafted by the Blacksmith, like swords, knives, daggers, and axes.
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  • Listing of all weapons in MyBrute. Weapons are a special bonus unlike Specialities or stat bonuses, they can be thrown, disarmed or used to smack down the opposing brute. Be wary of high agility brutes, as they will dodge your blows! Most weapons can also have some special effects and modifiers to their abilities.
  • A large number and variety of weapons were used on and off the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.
  • Weapons play a major role as much as the shapeshifting powers of Alex Mercer and James Heller. In order to use a specific weapon, Mercer had to consume a military personnel who specialized, during base infiltrations. There were a variety of firearms that military personnel used, though not as lethal, or destructive as offensive powers, weapons are prized for being the only ranged weapons besides the Whipfist and the Groundspike attack that Alex can use.
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  • There are 6 basic weapon types that can be crafted at the Gear Forge: Swords, Lances, Guns, Cannons, Gauntlets & Staffs. Recipes only include emblems of the same tier, and you can't have two of the same emblems. Recipes consist of the following: B=Bug, P=Plant, M=Monster Part & O=Ore, See Loot for more detail. Each type of weapon follows a pattern, for example for each tier the two possible recipes for swords will be O, P, M & O, B, M.
  • There are a number of weapons at Aloy's disposal in Horizon Zero Dawn, which she can use to take out both humans and machines and survive. There are three distinct categories of weapons: ranged, melee, and stealth, allowing a for different play styles. However, some weapons such as the blast sling can be used as both a ranged and stealth weapon.
  • There are 27 weapon types in the game ranging from knifes to swords, pistol to shotgun and rifles. The weapons use photon energy power to work. The photons also give the weapon its color based on its element it uses. There are seven different elements the weapons can use fire, ice, lightning, ground, dark, light, or just neutral. Weapons can also be grinded to improve their power and effectiveness. Grinding can be done at the shop in which the weapon was made. If Tenora Works created that weapon type you must go to there to have it grinded. Also you must have the proper grinder for that weaponItalic text See bottom for grinding details,
  • A list of all the wepons featured throughout Ultimate Force and the group they were used b
  • You can get weapons from raids, missions, and using tokens. Basic tokens get you 1 and 2 star weapons, with 3 star weapons being a rare drop. Elite weapon tokens get you 3 star weapons, with 4 star weapons being a rare drop. You can get 4 star weapons as a rare drop from area 12 (woods NE) onwards.
  • This is a page consisting of weapons from the Conflict Series, organized by type.
  • Each weapon has it's name, level, powers,effects and random powers assigned to any Weapon or Skill. Weapons can be melee, semi-melee, shields, spells1 or ranged. Ranged weapons have Ammo. Weapon damage is effected by your Weapon Level.(DPS'es in Weapon List are shown at Weapon Level 1) 1 - That are used as weapons and have very low cooldown.
  • Weapons may refer to: * Atelier Rorona Weapons * Atelier Totori Weapons * Atelier Meruru Weapons * Atelier Ayesha Weapons
  • Amon & Reese PyroBurst Plasma Scattergun
  • There are over 20 weapons Fracture.Here is a list of them.
  • There are three different types weapons that the player can wield in Overlord, Overlord: Raising Hell and Overlord II; a mace, a sword or an axe. In Overlord: Dark Legend the options are axe, sword and hammer. Their characteristics are different and so are their bonuses.
  • For a categorial/alphabetical overview go to the
  • Home > Items > Weapons
  • During early missions, it's possible to kill hunters with your fists, but later on it's next to impossible as there will be many hunters and most of them will be armed. Weapons in Manhunt mostly consist of melee weapons although firearms also exist. The player can simply beat an enemy to death with a weapon or shoot them but the series focuses mainly on stealth, so performing executions to kill a hunter when their back is turned is highly encouraged.
  • __TOC__ Militaristic as Barrayar is, weapons play an important part in the theme.
  • There are three classes of weapons in Zezenia, Melee Weapons, Distance Weapons and Wands.
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  • List of weapons featured in Crysis series.
  • Many Variations of Guns appearing in the simpsons.
  • Here are the weapons monsters can equip. {| border="1" cellspacing="0" width="100%" class="navbox collapsible autocollapse"
  • This article is a list of weapons in the Soul series.
  • The following is a list of all the weapons in the series. This wiki lists real-life weapon names (where applicable), as most were intended by the developers to be real-life ones. Each weapon has a brief description which often is informal and humorous. Each weapon's main strengths and weaknesses are also pointed out. From Jagged Alliance 2 onwards, mercs can hold one large weapon or dual wield two small weapons. Weapons may be improved via special gun attachments in all games.
  • In eternal glory there are a variety of weapons available to all the players. Depending on wether you are a warrior, archer, horseman, spearman, etc.
  • This is a list of the names, strength and cost of all offensive and defensive weapons. The names differ between races.
  • See Sweepers.
  • This is a list of all the avaliable weapons in HAWX.
  • Weapons are tools and objects designed for hunting or warfare and in the world of Arda they have been used for both. The most common and favored types of weapons were bows, arrows, spears, pikes, and swords. Other weapons were axes, favored exclusively by the dwarves, maces, war hammers, battering rams, and crossbows. The more exotic types of weapons such as: Wizard Staffs, morgul-blades, and siege tools were used by the wise and crafty for good or evil purposes on special occasions or whenever the need called for it.
  • A large number and variety of weapons were used in Breaking Bad. This article serves as a catalog of significant weapons, types, and amounts on the show.
  • There are a variety of weapons used by Shadowhunters in The Shadowhunter Chronicles. Most of these weapons are made with materials capable of killing demons, such as adamas, forged by the Iron Sisters.
  • Weapons fall into four basic categories in game:
  • Weapons on Red Orchestra: Ostfront 41-45.
  • Weapons in The Fabled Lands are fairly simple. There are a wide variety of weapons with equally various descriptions, but they only truly differ from each other in their Combat bonus. Many weapons possess no bonus at all, while others may possess up to Combat+5. Below is an incomplete list of weapons that can be found in game.
  • All weapons are given in the Specs of each tank, aswell as the strength of each weapon, given in K's a Made up value of the game's(?) own devising, and is used to contrast wepon strengths. Each tank will have its own set of wepons, which each have their own stock of amunition or take from the battery, or has no requirments to fire. All wepons can be destroyed by enemy fire, leaving them with less options, or disarmed, so be carefull once your armor is depleted. The max number of eapons a tank can(do) have is 4, and the loaddout is completely different for almost every tank.
  • Here is Core damage of weapons and starter weapons DPS/speed Weapons made for loot shall have the following Green: +10-20% Blue: +20-30% Purple: +30-40% Orange: Unique and does not follow these rules Donator Orange: +20-30%
  • This article deals with the weapons appearing in RAGE. In keeping with id Software's tradition of weapon switching from 0 to 9 (in PC/Mac versions only), these weapons cannot be dropped nor exchanged with another weapon.
  • The basic types of weapons are Blaster pistols and Lightsabers but there are others.
  • All sizes are in centimetres including standard ammunition clips.
  • Weapons come in three classes: Light, Medium & Heavy. Generally, the larger the weapon the greater the damage. Weapons also vary in range from close range to long range. Generally the longer the range the lesser the damage.
  • Weapons and sub-weapons are found through out the entire series. Each Orbital Frame has at least three types of main weapons as standard of an Idolo-build frame. Most orbital frames are shown to have at least one subweapon, such as Anubis utilising Zero Shift.
  • A Weapon is a piece of Equipment that can be used for attacking. Weapons come in the following categories: * Melee Weapons * Swords * Staves * Hammers * Ranged Weapons * Pistols * Rifles * Cannons
  • A complete list of the weapons available in Risen, sorted by type:
  • foxscape weapons are cool by asagamer
  • Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.
  • Here will be the listings of weapons and shields per character, per class and per category.
  • Usually, programs have no use for weapons, as threats to systems are frequently dealt with by the ICPs, (ICPs themselves use the basic Disc primitive commonly) however sometimes it is nescessary for programs to defend themselves, or in the case of specialized software such as Anti-Virus software, use weapons for offence. Scince their emegence sometime in the late '90s, weapons have been utilized to great effectiveness by Anti-Virus and Anti-Spyware programs. They have also, however, found their way into the hands of some of the deadliest viruses written, and have made malware and resource hogs even more deadly.
  • A weapon is a tool employed to gain a tactical advantage over an adversary, usually by injury, defeat, or destruction.
  • You wouldn't be able to, well, hunt monsters without weapons. It's impractical to fight without armor - it's impossible to fight without weapons. Weapons in MHF are divided into several categories. Use the menu on the left to pick a weapon type to learn more about it.
  • Weapons are items used to kill mobs faster which can be found as loot or created via crafting. When the player left-clicks a mob no more than 3 blocks away, they will deal a level of damage based on what they are holding. There are currently only two items in Minecraft which are considered as proper weapons: Swords and Bows. Axes can also be wielded as weapons (as can some other tools), but they are considered as tools, and therefore they have detrimental side-effects when used as weapons.
  • An adventurer is only as good as his blade, as an old proverb goes. Or maybe it doesn't. Who cares - when a troll is charging you, the only thing you care about is how sharp your sword is! Take a look at the armory available to adventurers below. Damage is calculated using typical Pen & Paper RPG style - using dice rolls. "DD" means number of dice rolled - so DD1 means one die is rolled. D(number) means how many sides the dice have - so D6 means a 6-sided die is rolled. For example, a Wooden Club with DD1D4 rolls one 4-sided dice - so its damage ranges from 1 to 4.
  • The Condemned Series may be classified as an FPS (First Person Shooter), but it largely features melee combat, and although it includes Fire-arms, they have limited ammunition, and the game really encourages you to beat enemies to death with random pick-ups, like bowling balls and mannequin arms.
  • There are many, many different weapons in the universe and it can be confusing trying to keep them straight.
  • Weapons are a considerable factor in how Snake completes his sneaking missions. Snake starts his missions with very few weapons to use, so he has to search the area around him to find weapons. Unsilenced weapons can attract guards and in a firefight Snake can easily become outnumbered by enemy reinforcements.
  • The Diplomat is the side arm of choice for the smart Mantel trooper. It's got the kind of stopping power that makes the bad guy feel like they they were hit by a steam train full of anvils. It's especally good at close range when negotiations fail, hence its nickname.
  • The various factions of Halo: Conflict 2569 utilize many different weapon systems in both space and ground engagements.
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