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== Ultimate World: Revised == Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider. === Unit definitions ===Unit definitions (attack, defend, movement, PU cost)infantry: 1, 2, 1, 3 (artillery supportable)artillery: 2, 2, 1, 4 (supports infantry)armour: 3, 3, 2, 5halftrack: 2, 2, 3, 6 (supports infantry)fighter: 3, 4, 5, 11bomber: 4, 1, 6, 14 (SBR)submarine: 3, 1, 2, 8 (submerge, sneak attack)tboat: 2, 2, 2, 7destroyer: 2, 2, 2, 8 (cancels sub options)transport: 0, 0, 3, 8 (can carry 3 infantry or 1 infantry and 1 vehicle)carrier: 1, 1, 2, 14 (3 fighters or 1 fighter and 1 bomber may land on a carrier)cruiser: 3, 3, 2, 11 (shore bombardment)battleship: 4, 4, 2, 21 (2 hit, shore bombardment)

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  • Ultimate World - Revised
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  • == Ultimate World: Revised == Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider. === Unit definitions ===Unit definitions (attack, defend, movement, PU cost)infantry: 1, 2, 1, 3 (artillery supportable)artillery: 2, 2, 1, 4 (supports infantry)armour: 3, 3, 2, 5halftrack: 2, 2, 3, 6 (supports infantry)fighter: 3, 4, 5, 11bomber: 4, 1, 6, 14 (SBR)submarine: 3, 1, 2, 8 (submerge, sneak attack)tboat: 2, 2, 2, 7destroyer: 2, 2, 2, 8 (cancels sub options)transport: 0, 0, 3, 8 (can carry 3 infantry or 1 infantry and 1 vehicle)carrier: 1, 1, 2, 14 (3 fighters or 1 fighter and 1 bomber may land on a carrier)cruiser: 3, 3, 2, 11 (shore bombardment)battleship: 4, 4, 2, 21 (2 hit, shore bombardment)
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  • == Ultimate World: Revised == Standard TripleA '4th edition' + 'LHTR' bomber rules apply. However, there are also variant rules to consider. === Unit definitions ===Unit definitions (attack, defend, movement, PU cost)infantry: 1, 2, 1, 3 (artillery supportable)artillery: 2, 2, 1, 4 (supports infantry)armour: 3, 3, 2, 5halftrack: 2, 2, 3, 6 (supports infantry)fighter: 3, 4, 5, 11bomber: 4, 1, 6, 14 (SBR)submarine: 3, 1, 2, 8 (submerge, sneak attack)tboat: 2, 2, 2, 7destroyer: 2, 2, 2, 8 (cancels sub options)transport: 0, 0, 3, 8 (can carry 3 infantry or 1 infantry and 1 vehicle)carrier: 1, 1, 2, 14 (3 fighters or 1 fighter and 1 bomber may land on a carrier)cruiser: 3, 3, 2, 11 (shore bombardment)battleship: 4, 4, 2, 21 (2 hit, shore bombardment) bunker: 0, 3, 0, 6 (2 hit, nwo bunker rules, can build from the start of the game) istandbul and suez are canals WARNING! panama is NOT a canal !!! mod by icecredits to Rod the God as creator, Veqryn and Rolf for technical support, soulfein, kesselring, wirkey, admetus, marquis, Cernel and others for all there great ideas changelog:2.3added some production to germany japan and chinaadded some troops mostly for axis for faster expansionchanged a few production values 2.2fixed 2 connections, fixed bunker placementadded narvic to germanychanged starting incomes for east and west usa and russiavarious unit setup changes
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