About: Eternal Equinox   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons. Examples of Eternal Equinox include:

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  • Eternal Equinox
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  • So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons. Examples of Eternal Equinox include:
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons. Congratulations! Your game's world uses an Eternal Equinox. This is when no matter what latitude or time of year it is, the lengths of night and day do not visibly change, no matter where you go or how much in-game time you spend. However, notice this is not a prerequisite, nor does the game in question have to use real-time or clocks of any sort. All it has to do is to have the apparent lengths of day and night be constants. If it's assumed that everything happens on equatorial latitudes, it can be considered Truth in Television. The length of the day on such places varies by much less than one hour throughout the year. This goes completely unnoticed by locals, unlike the actual climate variation, which is influenced by sea and wind currents. Can be best explained by the Law of Conservation of Detail. It doesn't have anything to do with the game so you shouldn't think too much about it. Examples of Eternal Equinox include:
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