Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
|
| dcterms:subject
| |
| Weak
| |
| Skills
| - Cure, Branch
- Poisonous Bind
- Toxic Breath, Branch Flurry
- Toxic Breath, Poison Sap
|
| Name
| |
| dbkwik:etrian/prop...iPageUsesTemplate
| |
| Exp
| - 3106(xsd:integer)
- 18000(xsd:integer)
- 19300(xsd:integer)
- ???
|
| at
| - 52(xsd:integer)
- 64(xsd:integer)
- 69(xsd:integer)
- 233(xsd:integer)
|
| Items
| - Writhing Wood, Poison Branch
- Azure Ore
- Squirming Vine
- Throbbing Vine
|
| Description
| - These trees are capable of independent motion, and their branches
are tipped with poison.
- This arboreal terror wraps its pliable branches around its prey to kill it.
- These trees are capable of independent motion, and their branches are tipped with poison.
- A tree that grows deep in the forest and emits toxins all around to mark its territory.
|
| Resist
| - Pierce
- None
- Status, Instant Death
- Stun, Sleep, Head Bind
|
| DF
| - 42(xsd:integer)
- 49(xsd:integer)
- 69(xsd:integer)
- 134(xsd:integer)
|
| HP
| - 738(xsd:integer)
- 817(xsd:integer)
- 1045(xsd:integer)
- 1153(xsd:integer)
|
| Immune
| |
| abstract
| - Rockwoods are encountered as random encounters within the Claret Hollows and, even though weaker than sickwoods, have above-average stats as post-game monsters. They are a variation of the sickwood that has lost its poison, but in return improved their binding abilities. They are more of a nuisance than a threat but can also use healing magic, so focus on them as soon as the battle starts or they will just keep stalling for time while other enemies attack.
|