About: Shower Room   Sponge Permalink

An Entity of Type : dbkwik:resource/fINtF_qc-QrQTCi8HkRb0w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Shower Room is the a dungeon found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to build the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.

AttributesValues
rdf:type
rdfs:label
  • Shower Room
rdfs:comment
  • The Shower Room is the a dungeon found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to build the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
  • The Shower Room is a cavern found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to destroy the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily.
dcterms:subject
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikmin/prop...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
filename
  • Shower Room sub 3.ogg
total pokos
  • 1220(xsd:integer)
Title
  • Excerpt from the level's music
Hazards
  • Fire, Electricity, Water and Poison
Location
  • Perplexing Pool
Treasures
  • 14(xsd:integer)
sublevels
  • 7(xsd:integer)
abstract
  • The Shower Room is a cavern found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to destroy the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily. It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the scales glitch; other types of Pikmin can be brought in by having the other captain bring them to the cave area and whistling him with the one behind the gate. Once Blue Pikmin destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around, supporting that the cave is a shower drain. In the NTSC version of this cave, there are Image:PokoIcon.pngx1220 worth of treasure. In the PAL version of this cave, there are Image:PokoIcon.pngx1240 worth of treasure.
  • The Shower Room is the a dungeon found in the Perplexing Pool area of Pikmin 2, the sublevels of which are mostly in the Tile Lands style. To access the cave, a bridge must be built across the lake behind the landing area so that Yellow Pikmin can cross to build the electric gate there. Blues are needed next in order to destroy the rock formation covering the cave entrance, allowing Pikmin of other colours to approach it more easily. It is possible to avoid building the bridge by throwing blues while running to land near the cave and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the scales glitch; other types of Pikmin can be brought in by having the other captain bring them to the cave area and whistling him with the one behind the gate.
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