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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Dual Wielding refers to wielding a one-handed weapon, spell, or staff in both hands. While dual wielding, the equipped items do not have to match.

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rdfs:label
  • Dual Wielding
  • Dual wielding
  • Dual Wielding
  • Dual Wielding
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  • Dual Wieldinging tuli Evoluton of Combat uudistuksessa jonka avulla voit pitää aseita molemmissa käsissä. ESIM. scimitareja, crossboweja, rapiereja, ja knifejä. Uudistus tuli myös myöhässä Dungeoneeringiin
  • Dual Wielding refers to wielding a one-handed weapon, spell, or staff in both hands. While dual wielding, the equipped items do not have to match.
  • Dual wielding is the act of holding objects in both hands, you are dual wielding right now, you are typing/holding on your keyboard and holding onto your mouse. So as you can see, there are lots of things to dual wield, you can dual wield Plasma Grenades, bullet spitters, Needles, Boomsticks, pretty much every known noun in this whole clusterfuck.
  • Dual Wielding is one of the wield styles in EverQuest. It consists of wielding two one-handed weapons at the same time. The ability to wield a weapon in the secondary hand at all is directly tied to the dual wield skill, and a character's proficiency in that skill determines how often the secondary weapon will actually swing.
  • <default>Dual Wielding</default> Other Names Styles Legendary Master Advanced Grand Master Grand Master Master Class Expert Class High Class Disciple Middle Class Disciple Low Class Disciple First Appearance Dual Wielding is a style that uses two swords one long and one short. The only one that has be seen using this style of fighting is the Legendary Master Ōganosuke Yogi the leader of Yami's Weapon Division Called Hachiō Executioner Blade.
  • GoldenEye supports dual wielding nearly every weapon in the game. The only exceptions are unarmed, the watch laser and detonator, mines and hand grenades, the taser, and the tank. None of the gadgets can be dual wielded. Normally, only two of the same weapon can be wielded at the same time. When the fire button is pressed repeatedly, the weapons will alternate shots. When the fire button is held down, both weapons will fire at the same time. It is possible for them to fire in-sync with one another, or alternating shots, depending on when the button was held.
  • The user is capable of wielding two different weapons with ease in combat. The weapons in question are normally bladed weaponry and/or firearms, but it can be virtually any melee and/or ranged weapon. Because of this, the user is able to deal twice the damage to their opponent quickly, swiftly, and effectively. They're also able to hold their own against mulitple enemies at multiple angles, allowing them to fight and take advantage of wide openings.
  • Like two-handed weapons, dual wielding provides 150% the damage of a sole main-hand weapon, but the user lacks the defensive stats and abilities granted by a shield. Main- and off-hand weapons' hit chance is determined separately for auto-attacks, but with abilities only the main-hand contributes to accuracy. Players may interchange which weapons they dual wield, even if the weapons are not of the same combat class: for example, one may wield an abyssal whip with an off-hand rune crossbow. When doing this, only abilities pertaining to the main-hand combat class will be available.
  • The primary difference between Halo 2 and Halo 3's dual wield is that the player can now fully control the reloading process. In Halo 2, the player was forced and strained to reload the two weapons simultaneously at the same directed time. In Halo 3, players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other. By doing this, multi-player gameplay is balanced.
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Row 1 info
  • Use two weapons at once
Row 1 title
  • Power/Ability to:
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Box Title
  • Dual Wielding
Name
  • Dual Wielding
Caption
  • Kirito gained the ability of Dual Blades after being judged for having the fastest reaction time in the game, allowing him to wield his two swords, Dark Repulser and Elucidator.
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imagewidth
  • 340(xsd:integer)
BGCOLOR
  • Black
Description
  • 左手に2つ目の武器を装備することが可能になります
Characteristic
  • 特徴
abstract
  • The primary difference between Halo 2 and Halo 3's dual wield is that the player can now fully control the reloading process. In Halo 2, the player was forced and strained to reload the two weapons simultaneously at the same directed time. In Halo 3, players could reload the left weapon first while keeping the right weapon ready, vice versa, or both at once, independent of each other. By doing this, multi-player gameplay is balanced. Another difference between Halo 2 and Halo 3 dual wield is the alteration in the amount of damage dealt per weapon. In Halo 2, there is no change in the amount of shots needed to kill if you are single or Dual Wielding. In Halo 3, with the exception of the Plasma Pistol, when you dual wield each weapon becomes individually weaker by varying degrees. This becomes especially noticeable when overshields are in use.
  • Dual Wieldinging tuli Evoluton of Combat uudistuksessa jonka avulla voit pitää aseita molemmissa käsissä. ESIM. scimitareja, crossboweja, rapiereja, ja knifejä. Uudistus tuli myös myöhässä Dungeoneeringiin
  • Dual Wielding refers to wielding a one-handed weapon, spell, or staff in both hands. While dual wielding, the equipped items do not have to match.
  • Dual wielding is the act of holding objects in both hands, you are dual wielding right now, you are typing/holding on your keyboard and holding onto your mouse. So as you can see, there are lots of things to dual wield, you can dual wield Plasma Grenades, bullet spitters, Needles, Boomsticks, pretty much every known noun in this whole clusterfuck.
  • Dual Wielding is one of the wield styles in EverQuest. It consists of wielding two one-handed weapons at the same time. The ability to wield a weapon in the secondary hand at all is directly tied to the dual wield skill, and a character's proficiency in that skill determines how often the secondary weapon will actually swing.
  • The user is capable of wielding two different weapons with ease in combat. The weapons in question are normally bladed weaponry and/or firearms, but it can be virtually any melee and/or ranged weapon. Because of this, the user is able to deal twice the damage to their opponent quickly, swiftly, and effectively. They're also able to hold their own against mulitple enemies at multiple angles, allowing them to fight and take advantage of wide openings. However, due to possesing two weapons at the same time, the user often bears poor defense skills, so this ability requires speed, power, accuracy, and fast reaction time in order to maneuver through and counter their enemies' attacks in order to make up for the lack of defense.
  • Like two-handed weapons, dual wielding provides 150% the damage of a sole main-hand weapon, but the user lacks the defensive stats and abilities granted by a shield. Main- and off-hand weapons' hit chance is determined separately for auto-attacks, but with abilities only the main-hand contributes to accuracy. Players may interchange which weapons they dual wield, even if the weapons are not of the same combat class: for example, one may wield an abyssal whip with an off-hand rune crossbow. When doing this, only abilities pertaining to the main-hand combat class will be available. Some abilities require dual wielded weapons to use. Prior to a 29 February 2016 update, dual wielding was primarily available only to members.
  • <default>Dual Wielding</default> Other Names Styles Legendary Master Advanced Grand Master Grand Master Master Class Expert Class High Class Disciple Middle Class Disciple Low Class Disciple First Appearance Dual Wielding is a style that uses two swords one long and one short. The only one that has be seen using this style of fighting is the Legendary Master Ōganosuke Yogi the leader of Yami's Weapon Division Called Hachiō Executioner Blade.
  • GoldenEye supports dual wielding nearly every weapon in the game. The only exceptions are unarmed, the watch laser and detonator, mines and hand grenades, the taser, and the tank. None of the gadgets can be dual wielded. Normally, only two of the same weapon can be wielded at the same time. When the fire button is pressed repeatedly, the weapons will alternate shots. When the fire button is held down, both weapons will fire at the same time. It is possible for them to fire in-sync with one another, or alternating shots, depending on when the button was held.
is Styles of
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