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An Entity of Type : dbkwik:resource/JJvUBelfcC1QsXvPrsSFZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Knock Out is an episode of SpongeBob SquarePants. SpongeBob fails his night boating test again and he crashes into Goo Lagoon. Mrs. Puff says SpongeBob cannot resume boating school until he learns to swim. But Larry even thinks SpongeBob is unteachable. When the law finds out Mrs. Puff let SpongeBob go for no reason, they arrest her. That night, SpongeBob recieves a call from Puff saying that she'll let him back in her class.

AttributesValues
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rdfs:label
  • Knock out
  • Knock Out
  • Knock Out
  • Knock Out
  • Knock out
rdfs:comment
  • Knock Out is an episode of SpongeBob SquarePants. SpongeBob fails his night boating test again and he crashes into Goo Lagoon. Mrs. Puff says SpongeBob cannot resume boating school until he learns to swim. But Larry even thinks SpongeBob is unteachable. When the law finds out Mrs. Puff let SpongeBob go for no reason, they arrest her. That night, SpongeBob recieves a call from Puff saying that she'll let him back in her class.
  • Knock Out eli KO on yleensä ranged ase (yleensä shortbow tai knife) - melee ase yhdistelmä. Se toimii siten että kun hahmosi on juuri ampumassa jousipyssyllä, niin vaihdat heti melee aseelle ja klikkaat vastustajaasi, niin silloin iskut tulevat melkein samaan aikaan vastustajaasi, eli vastustajan on vaikeampi ehtiä syömään. Esim. jos isket rangella vaikka 14, ja rune 2h:lla 18, niin kun vastustajallasi on vähän HPta jäljellä, KOtat häntä niin teet häneen vahinkoa yht. 32 (lähes) samassa ajassa kun tekisit 14! Melkein kaikki käyttävät KOtusta PK:ssa, ja KO on todella helppo oppia tekemään, mutta eri asia on se, osaatko tehdä sen oikealla hetkellä. HUOM. Jos vastustaja ei kuole, niin joudut odottamaan sen jälkimmäisen aseen attack-raten verran ennen seuraavaa iskua.
  • Knock Out (afkorting: KO) betekent dat een speler een leven verliest of niet meer in staat is om verder te vechten. Er is maar eén manier om KO te gaan in Super Smash Bros.: Door het passeren van de blast line. Er zijn weer drie manieren om door de blast lines te gaan: * Door een Fall. * Door een Selfdestruct. Als je KO bent, oftewel door de blast line heen, zie je een gekleurde 'blast' op de plek waar je KO ging. Als je de bovenste blast line passeert krijg je ofwel een Star KO of een Screen KO.
  • Knock Out to medyk Decepticonów. Pojawia się w Transformers: Prime. Pierwszy raz pokazuje się w odcinku Deus Ex Machina. Do walki używa wiertła, piły tarczowej i elektrycznego kija. Jest bardzo zapatrzony w siebie i swój lakier. Przyjaźni się z Breakdownem. Później dołączył do Autobotów.
  • Knock Out is a Hot Pursuit event featured in Need for Speed: Rivals, and is unlocked at rank 18 in the racer career. It has a hard difficulty rating.
  • In the original Series and other media Knock Out is a decepticon while in the movie continuity, Return of Convoy and eventualy Prime Knock Out is one of the Autobots.
  • Knock Out is a Decepticon in the Transformers: Prime series. He acts as a Decepticon medic but is also a great warrior. Unlike most Decepticons, not counting the Vehicons drones, he had chosen a car for his vehicle mode. He really enjoys cars and participates in human street racing. The only thing that seems to be his priority is his finish.
  • It was miles away in the distance and the black stretch before them would be its food. Flames ate the suburban sprawl, turning high desert sage to cinder. The sky was alive with planes dumping fire retardant. It was close to and the gray concrete patio beneath their feet was speckled with black ash. The ash continued to blow through the wind, down onto her face at times and he would wipe it away, leaving smudges on her cheeks and forehead. He kissed the smudges. The fire continued. Her blue eyes beamed. "You'll never see a knock out punch anyway," he said. "You'll never see it coming."
  • Tranquillizer weapons can be used to put enemies to sleep. Often they will require multiple hits and the weapons have to be reloaded manually. Because of this, there is a possibility of them attacking the player after getting hit. Opponents can be stunned using stun grenades, using a choke or by hitting them enough times (a hit in the head or crotch = instant knockout). This method of disabling the player's opponents is encouraged, as they often give more items when searched if they have been knocked out over being killed.
  • Being knocked out does not causes the player the lose items; instead, 10 is lost from the durability of all worn degradable items. This occurs even if the player is revived; therefore, in a dangerous environment this may lead to very rapid degrading. Previously, players of the opposing faction could "kill" a player who is knocked out, shown by an animation of the player kneeling over, and the player must return to the rally point. After an update, it is impossible for a hero to interact with a villain who is knocked out or vise versa.
  • Sure, other Decepticons may scoff at his decision to go with a land-based alternate mode, but Knock Out couldn't care less. He knows the value of looking good and isn't afraid to let others know it. It's not simply his own lines he's interested in; he has an appreciation for well-built mechanical bodyforms of all sizes and functions... and a nasty penchant for tearing them apart after he's done admiring them. Slick, sly and snobbish, he's the Decepticons' medic, though he professes both a preference and proficiency for dis-assembly. However, his medical skill has kept him in high demand; he's even performed vital and experimental surgeries on Megatron.
  • The Knock Out icon will appear over their heads and a timer will start (the red circle). The pirate can take an option to go directly to jail or wait and hope another pirate revives them before the timer runs out. You are still allowed to chat while knocked out to call for help, if you wish to do so. File:Me reviving.jpg
Finish
  • Lagoon Trail
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  • 11(xsd:integer)
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dbkwik:piratesonli...iPageUsesTemplate
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Gold
  • 1.0
Silver
  • 2(xsd:integer)
Reward
  • 9000(xsd:integer)
  • 12000(xsd:integer)
  • 18000(xsd:integer)
Bronze
  • 3.0
Type
  • racer hot
dbkwik:villains/pr...iPageUsesTemplate
Rank
  • 18(xsd:integer)
Distance
  • 3(xsd:double)
Start
  • Kingfisher Road
Rating
  • HARD
abstract
  • Knock Out is an episode of SpongeBob SquarePants. SpongeBob fails his night boating test again and he crashes into Goo Lagoon. Mrs. Puff says SpongeBob cannot resume boating school until he learns to swim. But Larry even thinks SpongeBob is unteachable. When the law finds out Mrs. Puff let SpongeBob go for no reason, they arrest her. That night, SpongeBob recieves a call from Puff saying that she'll let him back in her class.
  • Sure, other Decepticons may scoff at his decision to go with a land-based alternate mode, but Knock Out couldn't care less. He knows the value of looking good and isn't afraid to let others know it. It's not simply his own lines he's interested in; he has an appreciation for well-built mechanical bodyforms of all sizes and functions... and a nasty penchant for tearing them apart after he's done admiring them. Slick, sly and snobbish, he's the Decepticons' medic, though he professes both a preference and proficiency for dis-assembly. However, his medical skill has kept him in high demand; he's even performed vital and experimental surgeries on Megatron. While not entirely a coward, Knock Out also knows a good thing or two about self-preservation. When the going gets tough, Knock Out gets going - the opposite direction. He has no qualms with abandoning ship if only to save his hide, even if it means betraying a comatose leader or deserting altogether. He doesn't get the most respect in Decepticon City, either. Show him some kindness, and hey, maybe he'll stick by your side.
  • It was miles away in the distance and the black stretch before them would be its food. Flames ate the suburban sprawl, turning high desert sage to cinder. The sky was alive with planes dumping fire retardant. He'd grown up in that city of earthquakes, riots, mudslides, ocean and fire. He thought it appropriate that there, on the edge of Western civilization was a metropolis that lived in destruction, partly of its own accord and partly as a result of those who lived there destroying themselves. These thoughts came from the edges, at times when his vision blurred, when the quiet made him realize that his hands were trembling. Sometimes his speech came out slurred and he pretended that he didn't know why. It was close to and the gray concrete patio beneath their feet was speckled with black ash. The ash continued to blow through the wind, down onto her face at times and he would wipe it away, leaving smudges on her cheeks and forehead. He kissed the smudges. The fire continued. Her blue eyes beamed. The only form of optics they had were the mounted scopes on his hunting rifles. The guns were old family heirlooms from his grandfather and lived in the closet next to her photo enlarger. Pulling them out he'd thought to remove the scopes from the rifles, but lacking patience he hastily took the guns out to the patio where he handed one to her. The two leaned against the railing, naked and pointing empty weapons towards the skulking fire, watching it burn at them. Almost all of the neighbors had gone. The lights were out in the windows of his apartment complex. A voluntary evacuation notice had been given, of which they were unaware. He was somewhat of a luddite and he had very little money after his career ended. There was a radio, but the receiver was old and broken. He had a television but only for the purpose of watching movies. He refused to pay for cable or the Internet or anything like that. She loved him for this. His blatantly primitive refusal to join the rest of the world. She'd moved for him when he told her he'd be leaving to return to the city of movie stars and burning things. When he told her this, he'd also told her not to come. He didn't ever want to be with another woman but he was moving to look after his aging father and he knew that there would be nothing there for her but him, and that would not be enough. She protested. It was not that she'd truly wanted to move, or that she'd necessarily desired to stay in the little town where they'd met; it was more a fear of stagnancy and a need to confront her self. Five years his younger, she'd loved him since the onset of her twenties. She'd stood ringside and watched blow by blow as he fought men who seemed to come from God's forgotten lava pits. Each opponent more terrifying and muscle bound than the last. And the fights were bloody and the rounds lasted forever, and her hands were flushed and sweaty the entire time she sat there terrified, but she never let it show. She knew how to put on the face, how to be his woman, there, in the most difficult of places. How to stand and wait for the final bell no matter what. During one of his fights she'd thought of leaving, of turning and running out of the arena rather than sit and watch him be martyred in front of everyone. In that fight he was dissected, staggered and cut by a younger slim fighter with arms like black lashes. It took everything in her not to cry out, not to plead for his corner to throw in the towel; beg the ref to stop the contest. But she didn't. She'd seen him thrash other fighters to the point where their women ran out, crying with eyeliner streaking down their cheeks and she swore she'd never do that to him. She'd stayed. She watched him take his beating. And the crowd cheered. And he went down swinging. It was awful, and she had no idea what kept her from bursting into sobs. It was so different when it wasn't happening to her man, when it was he who delivered the crippling blows and stood over the fallen body of an opponent — at those moments she had cheered with the rest of everyone. Everyone who could view it like fireworks; a collision to be watched with distant awe. She talked to him about it only once, after he'd retired from the ring. She asked him how he'd gone through with it when he knew the risk. "You'll never see a knock out punch anyway," he said. "You'll never see it coming." His shoulder twitched for a moment as she leaned into his naked body. She'd placed the rifle he'd given her aside, leaned it against the patio wall. She couldn't look at the fire anymore through the little lens. It was an unchanging view, and given that there was a park and an abandoned baseball field in the lightless foreground, sighting in on the flames was a bit tedious. The riflescope created a tunnel vision that made acquisition of the flames a nauseating experience, though once acquired in the lens of the scope, the view itself was reward enough. She coaxed him into placing his rifle aside, her reaching embrace was enough to do so. He held her and the fire crept closer; it ate its way down through the national park and threatened to jump the thick asphalt road on the other side of the strip mall. They heard the sirens in the distance and they watched the flames gasping into the night and he thought that this must be what the end of the world was going to look like. The air was a soup of heat and ash. They went inside, shut the screen door and retired to the bedroom where they had each other. They hacked and broke one another in sweat and swallowing. Palms clutched palms, toes curled — foreheads, teeth, saliva. The fire stole closer as they raged. When they ended together, they lay in the orange glow watching the fire from the window. The mandatory evacuation call would come soon, he was sure of it. The fire department would knock on the door and they would have to find a hotel for the night, or head up the freeway to his father's home. The heat was enveloping. They clung to each other, bodies slick with sweat. "Don't ever leave me," he begged, in the dark with the heat warming his throat. She was pressed against him and he was trying to piece together the parts of his life that mattered. The punches, the blackouts, the trophies and her; she'd stayed by him through it all and he knew that no matter how fierce the fight, she would not abandon him. "I won't," she promised, and they kissed in the heat-soaked sheets, covered in their smell. "I won't ever leave." But she did. It was a few months later. She didn't come home and he called but she didn't answer the phone. She sent him an email instead, five days later, thanking him for understanding that they couldn't be together any more. He never saw it coming.
  • Knock Out eli KO on yleensä ranged ase (yleensä shortbow tai knife) - melee ase yhdistelmä. Se toimii siten että kun hahmosi on juuri ampumassa jousipyssyllä, niin vaihdat heti melee aseelle ja klikkaat vastustajaasi, niin silloin iskut tulevat melkein samaan aikaan vastustajaasi, eli vastustajan on vaikeampi ehtiä syömään. Esim. jos isket rangella vaikka 14, ja rune 2h:lla 18, niin kun vastustajallasi on vähän HPta jäljellä, KOtat häntä niin teet häneen vahinkoa yht. 32 (lähes) samassa ajassa kun tekisit 14! Melkein kaikki käyttävät KOtusta PK:ssa, ja KO on todella helppo oppia tekemään, mutta eri asia on se, osaatko tehdä sen oikealla hetkellä. HUOM. Jos vastustaja ei kuole, niin joudut odottamaan sen jälkimmäisen aseen attack-raten verran ennen seuraavaa iskua.
  • Knock Out (afkorting: KO) betekent dat een speler een leven verliest of niet meer in staat is om verder te vechten. Er is maar eén manier om KO te gaan in Super Smash Bros.: Door het passeren van de blast line. Er zijn weer drie manieren om door de blast lines te gaan: * Door een Fall. * Door een Selfdestruct. Als je KO bent, oftewel door de blast line heen, zie je een gekleurde 'blast' op de plek waar je KO ging. Als je de bovenste blast line passeert krijg je ofwel een Star KO of een Screen KO.
  • Knock Out to medyk Decepticonów. Pojawia się w Transformers: Prime. Pierwszy raz pokazuje się w odcinku Deus Ex Machina. Do walki używa wiertła, piły tarczowej i elektrycznego kija. Jest bardzo zapatrzony w siebie i swój lakier. Przyjaźni się z Breakdownem. Później dołączył do Autobotów.
  • Knock Out is a Hot Pursuit event featured in Need for Speed: Rivals, and is unlocked at rank 18 in the racer career. It has a hard difficulty rating.
  • Tranquillizer weapons can be used to put enemies to sleep. Often they will require multiple hits and the weapons have to be reloaded manually. Because of this, there is a possibility of them attacking the player after getting hit. Opponents can be stunned using stun grenades, using a choke or by hitting them enough times (a hit in the head or crotch = instant knockout). This method of disabling the player's opponents is encouraged, as they often give more items when searched if they have been knocked out over being killed. In both situations given enough time they will wake up and cause an alert. If they are seen by another soldier they will kick them until they wake up. In Metal Gear Solid: Portable Ops, recruiting an opponent requires the player to knock them out before getting them back to the truck.
  • The Knock Out icon will appear over their heads and a timer will start (the red circle). The pirate can take an option to go directly to jail or wait and hope another pirate revives them before the timer runs out. You are still allowed to chat while knocked out to call for help, if you wish to do so. File:Me reviving.jpg If the timer runs out or if you press the "Go to Jail" button, the pirate blacks out and wakes up in jail. After exiting the jail cell your pirate will be groggy (Note: Being groggy will not occur for pirates who are level 1-9 and 50). The groggy affect limits your pirate from having full health and lasts for a few minutes. Defeating enemies while groggy lessens the time the groggy affect lasts. If the pirate is revived, they will not go to jail and they will not be groggy. When a pirate gets knocked out on a flagship and is not revived before his/her crew defeats all enemies on the ship, he/she will be automatically revived when the crew wins and boards their original ship,but if he/she isn't revived he/she will be groggy. (Unless level 1-9 or 50) * Pirates used to simply fall to the ground and black out after being defeated, from there they would go to jail. This can still occur if a pirate is defeated while swimming , or during the Curse of the Muertos Moon, if the pirate is undead. * If you revive a knocked out pirate, you will use the weakest healing potion you have in your inventory first, therefore, it is important to keep your pirate well stocked for such an emergency. * A potion known as Clap o'Thunder can be used to remove the groggy affect. * If you revive a knocked-out pirate you will gain 15 notoriety points as a reward. * If a pirates health reaches '0' while they are swimming, then the player will fall to the ground and go instantly to jail as they would before Knock Out was in the game. * Game Masters have the ability to knock you out if you are being disruptive to an event they're hosting or it is simply roleplay. * Some pirates may experience a glitch where they either do not fall down but continue to perform their last action. Others have experienced a glitch where they can still move while knocked out, often sliding about on the ground. Reviving or jail will fix this. * If one listens good enough, then while your pirate is KO'd, you can, albeit faintly, hear the sounds of a heart beating its last beats- that of your pirate. It will beat faster as you slip closer and closer to being thrown in Jail, and will return to normal if you are successfully revived. File:KO.png
  • In the original Series and other media Knock Out is a decepticon while in the movie continuity, Return of Convoy and eventualy Prime Knock Out is one of the Autobots.
  • Knock Out is a Decepticon in the Transformers: Prime series. He acts as a Decepticon medic but is also a great warrior. Unlike most Decepticons, not counting the Vehicons drones, he had chosen a car for his vehicle mode. He really enjoys cars and participates in human street racing. The only thing that seems to be his priority is his finish.
  • Being knocked out does not causes the player the lose items; instead, 10 is lost from the durability of all worn degradable items. This occurs even if the player is revived; therefore, in a dangerous environment this may lead to very rapid degrading. Previously, players of the opposing faction could "kill" a player who is knocked out, shown by an animation of the player kneeling over, and the player must return to the rally point. After an update, it is impossible for a hero to interact with a villain who is knocked out or vise versa. If the player logs out after being knocked out without fleeing or reviving, they would be revived on the spot when they log back in.
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