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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This pages lists all of the file formats for Neverwinter Nights 2.

AttributesValues
rdfs:label
  • File formats
  • File Formats
rdfs:comment
  • This pages lists all of the file formats for Neverwinter Nights 2.
  • In addition, most editors can import/export files of the appropriate lump types, such as .wav for sounds, .mid (or .mp3 in some cases, although this lump type is incompatible with many source ports and results in a much larger lump than .mid/.mus) for music, .txt for text lumps such as MAPINFO, and so on.
  • Supreme Commander uses a variety of different file formats. Units use .sca (animation), .scm (model) and .dds (texture). Both units and maps are actually folders containing a set of files and units can be accessed by unzipping units.scd - which is actually just a .zip file. Blueprint files for units and structures have the .bp file extension. Scripts describing in-game logic are written in the Lua programming language and have the .lua file extension.
  • This page is about file formats. WikiWorlds wants to maximize interoperability between different formats. * Cal3d wikipedia home * COLLADA wikipedia home * map * Md3 wikipedia
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
Title
  • Structure of the Doom MUS format
ID
  • 5770(xsd:integer)
abstract
  • This pages lists all of the file formats for Neverwinter Nights 2.
  • In addition, most editors can import/export files of the appropriate lump types, such as .wav for sounds, .mid (or .mp3 in some cases, although this lump type is incompatible with many source ports and results in a much larger lump than .mid/.mus) for music, .txt for text lumps such as MAPINFO, and so on.
  • Supreme Commander uses a variety of different file formats. Units use .sca (animation), .scm (model) and .dds (texture). Both units and maps are actually folders containing a set of files and units can be accessed by unzipping units.scd - which is actually just a .zip file. Blueprint files for units and structures have the .bp file extension. Scripts describing in-game logic are written in the Lua programming language and have the .lua file extension.
  • This page is about file formats. WikiWorlds wants to maximize interoperability between different formats. * Cal3d wikipedia home * COLLADA wikipedia home * map * Md3 wikipedia
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