Fighter / Cleric is a multi-class for half-elves, gnomes and dwarves and a dual class combination for humans. In the perspective of the cleric, he gains the ability to use any armor, a better weapon proficiency system, a better THAC0, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells, at the price of limited weapon selection. Multi-classed fighters also cannot spend more than 2 proficiency points in any weapon.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Fighter / Cleric is a multi-class for half-elves, gnomes and dwarves and a dual class combination for humans. In the perspective of the cleric, he gains the ability to use any armor, a better weapon proficiency system, a better THAC0, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells, at the price of limited weapon selection. Multi-classed fighters also cannot spend more than 2 proficiency points in any weapon.
|
dcterms:subject
| |
Hitpoints
| - +1D10/2 + full Con bonus for fighter, +1D8/2 + up to 2 Con bonus for cleric at each class lvl.
|
race restriction
| - Half-elves, humans, dwarves, gnomes
|
able to cast priest spells
| |
usable alignments
| |
weapon restrictions
| - Only war hammers, maces, clubs, flails, morningstars, quarterstaffs and slings
|
notable professionals
| |
quick weapon buttons
| |
body armor restriction
| - Able to wear all armor, except mage robes.
|
cap proficiency points
| - Two for each proficiency.
|
character abilities
| |
class group
| |
additional lore points
| |
able to cast mage spells
| |
shield restriction
| |
starting profiency points
| |
additional proficiency points
| |
headgear restriction
| |
weapon slots
| |
dbkwik:baldursgate...iPageUsesTemplate
| |
Special Abilities
| - Weapon specialization, Turn Undead
|
attacks per round
| - Gains at fighter lvl 7 and 13 +1/2 melee attacks per round
|
abstract
| - Fighter / Cleric is a multi-class for half-elves, gnomes and dwarves and a dual class combination for humans. In the perspective of the cleric, he gains the ability to use any armor, a better weapon proficiency system, a better THAC0, and more hitpoints due to the higher roll of the fighter and constitution modifier for warriors. In the fighter's perspective the character gains the ability to cast priest spells, at the price of limited weapon selection. Multi-classed fighters also cannot spend more than 2 proficiency points in any weapon. This class combination is very similar to Cleric / Ranger, but the latter class combination offers a wider selection of spells (as it allows casting of all priest spells), a racial enemy and a free boost to two-weapon fighting. As a dual-class combination, a player can combine all fighter and cleric kits, though it's advisable to start off as a fighter and then switch to a cleric than the other way around, as this way you will have more lvl 7 priest spell slots in the later stages of the game. Note that spending proficiency points for weapons Clerics can't use are wasted when dual-classing to Fighter/Cleric. While available, the Wizard Slayer and Kensai class kits will limit the selection of items available to the character.
|
is not usable by
of | |