About: Savegame buffer overflow   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Vanilla Doom defines a hard limit on the size of savefiles. On some large levels (including MAP24 of Hell Revealed and a few others in Requiem), due to the number of Things, this can result in a crash when the player tries to save the game. The limit seems to be about 180KB; it was raised in v1.4. Because the number of Things in a level changes during play, it is not generally possible to identify this bug without testing. Certain editors, such as DeePsea, can estimate the size of a savefile for each difficulty class.

AttributesValues
rdfs:label
  • Savegame buffer overflow
rdfs:comment
  • Vanilla Doom defines a hard limit on the size of savefiles. On some large levels (including MAP24 of Hell Revealed and a few others in Requiem), due to the number of Things, this can result in a crash when the player tries to save the game. The limit seems to be about 180KB; it was raised in v1.4. Because the number of Things in a level changes during play, it is not generally possible to identify this bug without testing. Certain editors, such as DeePsea, can estimate the size of a savefile for each difficulty class.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • Vanilla Doom defines a hard limit on the size of savefiles. On some large levels (including MAP24 of Hell Revealed and a few others in Requiem), due to the number of Things, this can result in a crash when the player tries to save the game. The limit seems to be about 180KB; it was raised in v1.4. Because the number of Things in a level changes during play, it is not generally possible to identify this bug without testing. Certain editors, such as DeePsea, can estimate the size of a savefile for each difficulty class.
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