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| - A Melee Weapon is a weapon which require a close distance to hit, unlike Ranged Weapon. Melee Weapons include swords, large swords, daggers, dual daggers, and dual swords.
- Knife.
- There are two basic divisions: edged weapons, of which examples include swords, spears, axes, knives, and shovels; and blunt weapons, such as clubs, hammers, staffs, maces, and flails.
- Melee weapons include any weapon that does damage equippable in the Main Hand or, in some cases, Off Hand slot. They can only be used when a target is within Melee range (5 yards in most cases). Exceptions to this include the Warrior's Heroic Throw, which allows the player to throw a melee weapon in the main hand for ranged damage.
- A melee weapon is one which requires the character wielding it to be adjacent to the enemy he is attacking. These are divided, more or less, into three categories of weapons: slashing, piercing, and bludgeoning.
- This article is about the weapon category. For attacks with a range of "melee weapon", see melee attack. A melee weapon is a weapon such as a broadsword that can attack adjacent targets. This article is a . You can help My English Wiki by expanding it.
- Basic Melee Weapons Include:
* Unarmed
* One-handed
* Two-handed
* Polearms Each melee weapon causes Kinetic damage or Energy damage. Several melee weapons have additional elemental damage: Acid, Electricity, Heat, and Cold.
- Melee weapons are non-ranged weapons used for hand-to-hand combat. However, these weapons can also be effectively thrown to wound enemies at a distance or can be used to deflect bullets. They are just as prevalent as firearms in Madness Combat. The first melee weapon was a severed head that was improvised as a weapon by Hank in Madness Combat 1.
- The term melee weapon is a neologism, usually absent from scientific and historical scholarship, and apparently deriving from the Dungeons & Dragons roleplaying game. It denotes weapons for use in hand-to-hand combat (such as a sword or club), in contrast to ranged weapons (such as a bow). As such melee weapons do not include statically emplaced weapons, like a boobytrap or burning devices, but are carried. A melee weapon is a type of "cold weapon".
- A melee weapon refers to an item that can be used to perform an attack roll while in melee. These are typically superior to unarmed strikes, although exceptions (e.g. monks) exist. When a spell affects a melee weapon (e.g. bless weapon), "melee weapon" refers to items from a specific list created by BioWare. This list consists of all standard melee weapons except lances (as lances were added in the last patch and adding them to the list was overlooked). To be precise, the list is bastard sword, battleaxe, club, dagger, dire mace, double axe, dwarven waraxe, greataxe, greatsword, halberd, handaxe, heavy flail, kama, katana, kukri, light flail, light hammer, longsword, mace, magic staff, morningstar, rapier, quarterstaff, scimitar, scythe, shortsword, sickle, spear, trident, two-bladed sword
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abstract
| - A Melee Weapon is a weapon which require a close distance to hit, unlike Ranged Weapon. Melee Weapons include swords, large swords, daggers, dual daggers, and dual swords.
- Knife.
- There are two basic divisions: edged weapons, of which examples include swords, spears, axes, knives, and shovels; and blunt weapons, such as clubs, hammers, staffs, maces, and flails.
- Melee weapons include any weapon that does damage equippable in the Main Hand or, in some cases, Off Hand slot. They can only be used when a target is within Melee range (5 yards in most cases). Exceptions to this include the Warrior's Heroic Throw, which allows the player to throw a melee weapon in the main hand for ranged damage.
- A melee weapon is one which requires the character wielding it to be adjacent to the enemy he is attacking. These are divided, more or less, into three categories of weapons: slashing, piercing, and bludgeoning.
- This article is about the weapon category. For attacks with a range of "melee weapon", see melee attack. A melee weapon is a weapon such as a broadsword that can attack adjacent targets. This article is a . You can help My English Wiki by expanding it.
- A melee weapon refers to an item that can be used to perform an attack roll while in melee. These are typically superior to unarmed strikes, although exceptions (e.g. monks) exist. When a spell affects a melee weapon (e.g. bless weapon), "melee weapon" refers to items from a specific list created by BioWare. This list consists of all standard melee weapons except lances (as lances were added in the last patch and adding them to the list was overlooked). To be precise, the list is bastard sword, battleaxe, club, dagger, dire mace, double axe, dwarven waraxe, greataxe, greatsword, halberd, handaxe, heavy flail, kama, katana, kukri, light flail, light hammer, longsword, mace, magic staff, morningstar, rapier, quarterstaff, scimitar, scythe, shortsword, sickle, spear, trident, two-bladed sword, warhammer, and whip. Additional melee weapons can be added with custom content, but they will not be recognized as melee weapons by spells unless the spell scripts are updated. (The list is implemented in two places — GetMeleeWeapon() in x2_i0_spells and IPGetIsMeleeWeapon() in x2_inc_itemprop. Whichever list is used by the spell in question would need to be updated, then the spell script recompiled.)
- Basic Melee Weapons Include:
* Unarmed
* One-handed
* Two-handed
* Polearms Each melee weapon causes Kinetic damage or Energy damage. Several melee weapons have additional elemental damage: Acid, Electricity, Heat, and Cold.
- The term melee weapon is a neologism, usually absent from scientific and historical scholarship, and apparently deriving from the Dungeons & Dragons roleplaying game. It denotes weapons for use in hand-to-hand combat (such as a sword or club), in contrast to ranged weapons (such as a bow). The term derives from the French term mêlée, from Vulgar Latin misculāta "mixed", from Latin miscēre "to mix", that's meaning “mixed”, and referring to groups of warriors interlocked in close combat, when devolving into a chaotic scenario without military formation. The term can refer to a free-for-all competition in knightly combat sports. As such melee weapons do not include statically emplaced weapons, like a boobytrap or burning devices, but are carried. A melee weapon is a type of "cold weapon". There are two basic divisions — edged weapons, of which examples include swords, spears, axes and knives and blunt weapons, such as clubs, hammers, staffs, and maces. The basic principle of edged weapons is to increase the user's pressure by concentrating force applied onto a smaller surface area, such as an edge or point, thus more easily penetrating the opponent's body to cause wounds. Because most of the effectiveness of edged weapons depends upon breaking the skin of an opponent, they lose much of their usefulness when pitted against armour. Blunt weapons on the other hand rely mostly on mass and raw impact energy to disable opponents through broken bones, internal trauma or concussions. Generally they are used in some sort of swinging motion to charge kinetic energy into the weapon's mass. Historically, maces and flails were developed and used to combat armoured infantry, such as knights, because of their ability to cause injuries even "through" plate armour, and were also very effective against flexible armour, such as mail. However, blunt weapons are usually heavier than edged weapons, as the extra weight is needed to cause greater damage, especially through armour. This often makes blunt weapons both strenuous to wield and difficult to maneuver. Most melee weapons live within the spectrum from very lightweight blades or spikes to extremely heavy, blunt poles. Heavy cavalry swords are perhaps about midway along the range in both kinetic energy and concentration of pressure, and showcase how any point in the spectrum can sometimes yield an effective weapon.
- Melee weapons are non-ranged weapons used for hand-to-hand combat. However, these weapons can also be effectively thrown to wound enemies at a distance or can be used to deflect bullets. They are just as prevalent as firearms in Madness Combat. The first melee weapon was a severed head that was improvised as a weapon by Hank in Madness Combat 1. There are primarily two types of melee weapons: blade weapons and blunt weapons. Blade weapons such as knives have sharp edges. Blunt weapons like the baton lack blades and rely more on strength to injure foes. In the game Madness: Project Nexus, blade weapons on average are more powerful, but blunt weapons are more proficient at knocking away enemies.
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