The main effect of this ability is that the Pokémon with this ability will lose 1/8 of their maximum health in harsh sunlight, but regain 1/8 of their health in the rain at the end of each turn. These Pokémon take an additional 25% damage from Fire type attacks but regain 1/4 of their health when hit by a Water type attack. However, this effect will not occur if the user is protected from the attack. Additionally, if the Pokémon is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the move before triggering the effect.
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| - The main effect of this ability is that the Pokémon with this ability will lose 1/8 of their maximum health in harsh sunlight, but regain 1/8 of their health in the rain at the end of each turn. These Pokémon take an additional 25% damage from Fire type attacks but regain 1/4 of their health when hit by a Water type attack. However, this effect will not occur if the user is protected from the attack. Additionally, if the Pokémon is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the move before triggering the effect.
- Dry Skin is an ability introduced in Generation III.
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Type
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dbkwik:onigiri/pro...iPageUsesTemplate
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Class
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pokemon
| - Paras
- Helioptile
- Croagunk
- Parasect
- Jynx
- Toxicroak
- Heliolisk
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abstract
| - The main effect of this ability is that the Pokémon with this ability will lose 1/8 of their maximum health in harsh sunlight, but regain 1/8 of their health in the rain at the end of each turn. These Pokémon take an additional 25% damage from Fire type attacks but regain 1/4 of their health when hit by a Water type attack. However, this effect will not occur if the user is protected from the attack. Additionally, if the Pokémon is holding an Absorb Bulb or Luminous Moss, Dry Skin absorbs the move before triggering the effect.
- Dry Skin is an ability introduced in Generation III.
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is AbiP
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is Quest
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is Ability
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